charactercreationmenu.c 22 KB

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  1. class CharacterCreationMenu extends UIScriptedMenu
  2. {
  3. #ifdef PLATFORM_CONSOLE
  4. DayZIntroSceneXbox m_Scene;
  5. protected bool m_CharacterSaved;
  6. #else
  7. DayZIntroScenePC m_Scene;
  8. #endif
  9. const int TOOLTIP_ID_SAVE = 1;
  10. const int TOOLTIP_ID_APPLY = 2;
  11. protected Widget m_CharacterRotationFrame;
  12. protected Widget m_Apply;
  13. protected Widget m_Save;
  14. protected Widget m_RandomizeCharacter;
  15. protected Widget m_BackButton;
  16. protected Widget m_PlayedCharacterInfo;
  17. protected TextWidget m_Version;
  18. protected Widget m_DetailsRoot; //tooltips
  19. protected TextWidget m_DetailsLabel;
  20. protected RichTextWidget m_DetailsText;
  21. protected TextWidget m_CharacterHeaderText;
  22. protected ref OptionSelectorEditbox m_NameSelector;
  23. protected ref OptionSelectorMultistateCharacterMenu m_GenderSelector;
  24. protected ref OptionSelectorMultistateCharacterMenu m_SkinSelector;
  25. protected ref OptionSelectorMultistateCharacterMenu m_TopSelector;
  26. protected ref OptionSelectorMultistateCharacterMenu m_BottomSelector;
  27. protected ref OptionSelectorMultistateCharacterMenu m_ShoesSelector;
  28. int m_OriginalCharacterID;
  29. void CharacterCreationMenu()
  30. {
  31. MissionMainMenu mission = MissionMainMenu.Cast(GetGame().GetMission());
  32. #ifdef PLATFORM_CONSOLE
  33. m_Scene = mission.GetIntroSceneXbox();
  34. #else
  35. m_Scene = mission.GetIntroScenePC();
  36. #endif
  37. m_Scene.ResetIntroCamera();
  38. }
  39. PlayerBase GetPlayerObj()
  40. {
  41. return m_Scene.GetIntroCharacter().GetCharacterObj();
  42. }
  43. protected void OnInputDeviceChanged(EInputDeviceType pInputDeviceType)
  44. {
  45. #ifdef PLATFORM_CONSOLE
  46. UpdateControlsElementVisibility();
  47. if (pInputDeviceType == EInputDeviceType.CONTROLLER)
  48. {
  49. CheckNewOptions(); //TODO - pick only the 'focus' bit
  50. }
  51. #endif
  52. }
  53. override Widget Init()
  54. {
  55. #ifdef PLATFORM_CONSOLE
  56. layoutRoot = GetGame().GetWorkspace().CreateWidgets("gui/layouts/new_ui/character_creation/xbox/character_creation.layout");
  57. m_CharacterSaved = false;
  58. #else
  59. layoutRoot = GetGame().GetWorkspace().CreateWidgets("gui/layouts/new_ui/character_creation/pc/character_creation.layout");
  60. #endif
  61. m_CharacterRotationFrame = layoutRoot.FindAnyWidget("character_rotation_frame");
  62. m_Apply = layoutRoot.FindAnyWidget("apply");
  63. m_Save = layoutRoot.FindAnyWidget("save");
  64. m_RandomizeCharacter = layoutRoot.FindAnyWidget("randomize_character");
  65. m_BackButton = layoutRoot.FindAnyWidget("back");
  66. m_Version = TextWidget.Cast(layoutRoot.FindAnyWidget("version"));
  67. m_DetailsRoot = layoutRoot.FindAnyWidget("menu_details_tooltip");
  68. m_DetailsLabel = TextWidget.Cast(m_DetailsRoot.FindAnyWidget("menu_details_label"));
  69. m_DetailsText = RichTextWidget.Cast(m_DetailsRoot.FindAnyWidget("menu_details_tooltip_content"));
  70. m_CharacterHeaderText = TextWidget.Cast(layoutRoot.FindAnyWidget("char_header_text"));
  71. m_PlayedCharacterInfo = layoutRoot.FindAnyWidget("played_char_info");
  72. string version;
  73. GetGame().GetVersion(version);
  74. #ifdef PLATFORM_CONSOLE
  75. version = "#main_menu_version" + " " + version + " (" + g_Game.GetDatabaseID() + ")";
  76. #else
  77. version = "#main_menu_version" + " " + version;
  78. #endif
  79. m_Version.SetText(version);
  80. if (m_Scene && m_Scene.GetIntroCharacter())
  81. {
  82. m_OriginalCharacterID = m_Scene.GetIntroCharacter().GetCharacterID();
  83. }
  84. m_NameSelector = new OptionSelectorEditbox(layoutRoot.FindAnyWidget("character_name_setting_option"), m_Scene.GetIntroCharacter().GetCharacterName(), null, false);
  85. m_GenderSelector = new OptionSelectorMultistateCharacterMenu(layoutRoot.FindAnyWidget("character_gender_setting_option"), 0, null, false, m_Scene.GetIntroCharacter().GetCharGenderList());
  86. if (m_Scene.GetIntroCharacter().IsCharacterFemale())
  87. {
  88. m_GenderSelector.SetValue("Female");
  89. m_SkinSelector = new OptionSelectorMultistateCharacterMenu(layoutRoot.FindAnyWidget("character_head_setting_option"), 0, null, false, m_Scene.GetIntroCharacter().GetCharList(ECharGender.Female));
  90. }
  91. else
  92. {
  93. m_GenderSelector.SetValue("Male");
  94. m_SkinSelector = new OptionSelectorMultistateCharacterMenu(layoutRoot.FindAnyWidget("character_head_setting_option"), 0, null, false, m_Scene.GetIntroCharacter().GetCharList(ECharGender.Male));
  95. }
  96. m_TopSelector = new OptionSelectorMultistateCharacterMenu(layoutRoot.FindAnyWidget("character_top_setting_option"), 0, null, false, DefaultCharacterCreationMethods.GetConfigAttachmentTypes(InventorySlots.BODY));
  97. m_BottomSelector = new OptionSelectorMultistateCharacterMenu(layoutRoot.FindAnyWidget("character_bottom_setting_option"), 0, null, false, DefaultCharacterCreationMethods.GetConfigAttachmentTypes(InventorySlots.LEGS));
  98. m_ShoesSelector = new OptionSelectorMultistateCharacterMenu(layoutRoot.FindAnyWidget("character_shoes_setting_option"), 0, null, false, DefaultCharacterCreationMethods.GetConfigAttachmentTypes(InventorySlots.FEET));
  99. PlayerBase scene_char = GetPlayerObj();
  100. if (scene_char)
  101. {
  102. Object obj = scene_char.GetInventory().FindAttachment(InventorySlots.BODY);
  103. if (obj)
  104. m_TopSelector.SetValue(obj.GetType(), false);
  105. obj = scene_char.GetInventory().FindAttachment(InventorySlots.LEGS);
  106. if (obj)
  107. m_BottomSelector.SetValue(obj.GetType(), false);
  108. obj = scene_char.GetInventory().FindAttachment(InventorySlots.FEET);
  109. if (obj)
  110. m_ShoesSelector.SetValue(obj.GetType(), false);
  111. m_SkinSelector.SetValue(scene_char.GetType());
  112. }
  113. m_GenderSelector.m_OptionChanged.Insert(GenderChanged);
  114. m_SkinSelector.m_OptionChanged.Insert(SkinChanged);
  115. m_TopSelector.m_OptionChanged.Insert(TopChanged);
  116. m_BottomSelector.m_OptionChanged.Insert(BottomChanged);
  117. m_ShoesSelector.m_OptionChanged.Insert(ShoesChanged);
  118. Refresh();
  119. SetCharacter();
  120. CheckNewOptions();
  121. GetGame().GetMission().GetOnInputDeviceChanged().Insert(OnInputDeviceChanged);
  122. return layoutRoot;
  123. }
  124. void ~CharacterCreationMenu()
  125. {
  126. m_GenderSelector.m_OptionChanged.Remove(GenderChanged);
  127. m_SkinSelector.m_OptionChanged.Remove(SkinChanged);
  128. m_TopSelector.m_OptionChanged.Remove(TopChanged);
  129. m_BottomSelector.m_OptionChanged.Remove(BottomChanged);
  130. m_ShoesSelector.m_OptionChanged.Remove(ShoesChanged);
  131. }
  132. //Button Events
  133. //! renames character
  134. void Apply()
  135. {
  136. if (!m_Scene.GetIntroCharacter().IsDefaultCharacter())
  137. {
  138. string name = m_NameSelector.GetValue();
  139. if (name == "")
  140. name = GameConstants.DEFAULT_CHARACTER_NAME;
  141. m_Scene.GetIntroCharacter().SaveCharName(name);
  142. }
  143. MainMenu menu_main = MainMenu.Cast(GetGame().GetUIManager().FindMenu(MENU_MAIN));
  144. if (menu_main)
  145. {
  146. menu_main.OnChangeCharacter(false);
  147. }
  148. GetGame().GetUIManager().Back();
  149. }
  150. //! saves default character
  151. void Save()
  152. {
  153. if (m_Scene.GetIntroCharacter().IsDefaultCharacter())
  154. {
  155. string name = m_NameSelector.GetValue();
  156. if (name == "")
  157. name = GameConstants.DEFAULT_CHARACTER_NAME;
  158. m_Scene.GetIntroCharacter().SaveCharName(name);
  159. m_Scene.GetIntroCharacter().SaveDefaultCharacter();
  160. m_Scene.GetIntroCharacter().SetToDefaultCharacter();
  161. SetCharacterSaved(true);
  162. }
  163. }
  164. void Back()
  165. {
  166. //bring back DefaultCharacter, if it exists (it should), or a previously played one.
  167. GetGame().GetMenuData().RequestGetDefaultCharacterData();
  168. #ifdef PLATFORM_CONSOLE
  169. if (m_OriginalCharacterID != GameConstants.DEFAULT_CHARACTER_MENU_ID && m_CharacterSaved)
  170. {
  171. m_OriginalCharacterID = GameConstants.DEFAULT_CHARACTER_MENU_ID;
  172. }
  173. #endif
  174. m_Scene.GetIntroCharacter().SetCharacterID(m_OriginalCharacterID);
  175. m_Scene.GetIntroCharacter().CreateNewCharacterById(m_Scene.GetIntroCharacter().GetCharacterID());
  176. GetGame().GetUIManager().Back();
  177. }
  178. void SetCharacter()
  179. {
  180. if (m_Scene.GetIntroCharacter().IsDefaultCharacter())
  181. {
  182. GetGame().GetMenuDefaultCharacterData().EquipDefaultCharacter(m_Scene.GetIntroCharacter().GetCharacterObj());
  183. }
  184. }
  185. void RandomizeCharacter()
  186. {
  187. m_Scene.GetIntroCharacter().SetToDefaultCharacter();
  188. // make random selection
  189. m_Scene.GetIntroCharacter().SetCharacterGender(Math.RandomInt(0, 2));
  190. if (m_Scene.GetIntroCharacter().IsCharacterFemale())
  191. {
  192. m_GenderSelector.SetValue("Female");
  193. m_SkinSelector.LoadNewValues(m_Scene.GetIntroCharacter().GetCharList(ECharGender.Female), 0);
  194. m_SkinSelector.SetRandomValue();
  195. }
  196. else
  197. {
  198. m_GenderSelector.SetValue("Male");
  199. m_SkinSelector.LoadNewValues(m_Scene.GetIntroCharacter().GetCharList(ECharGender.Male), 0);
  200. m_SkinSelector.SetRandomValue();
  201. }
  202. GetGame().GetMenuDefaultCharacterData().GenerateRandomEquip();
  203. m_TopSelector.SetValue(GetGame().GetMenuDefaultCharacterData().GetAttachmentMap().Get(InventorySlots.BODY),false);
  204. m_BottomSelector.SetValue(GetGame().GetMenuDefaultCharacterData().GetAttachmentMap().Get(InventorySlots.LEGS),false);
  205. m_ShoesSelector.SetValue(GetGame().GetMenuDefaultCharacterData().GetAttachmentMap().Get(InventorySlots.FEET),false);
  206. Refresh();
  207. SetCharacter();
  208. CheckNewOptions();
  209. }
  210. //Selector Events
  211. void GenderChanged()
  212. {
  213. ECharGender gender = ECharGender.Male;
  214. if (m_GenderSelector.GetStringValue() == "Female")
  215. {
  216. gender = ECharGender.Female;
  217. }
  218. m_Scene.GetIntroCharacter().SetCharacterGender(gender);
  219. m_SkinSelector.LoadNewValues(m_Scene.GetIntroCharacter().GetCharList(gender) , 0);
  220. m_SkinSelector.SetRandomValue();
  221. SetCharacterSaved(false);
  222. }
  223. void SkinChanged()
  224. {
  225. m_Scene.GetIntroCharacter().CreateNewCharacterByName(m_SkinSelector.GetStringValue(), false);
  226. SetCharacterSaved(false);
  227. }
  228. void TopChanged()
  229. {
  230. GetGame().GetMenuDefaultCharacterData().SetDefaultAttachment(InventorySlots.BODY,m_TopSelector.GetStringValue());
  231. GetGame().GetMenuDefaultCharacterData().EquipDefaultCharacter(m_Scene.GetIntroCharacter().GetCharacterObj());
  232. SetCharacterSaved(false);
  233. }
  234. void BottomChanged()
  235. {
  236. GetGame().GetMenuDefaultCharacterData().SetDefaultAttachment(InventorySlots.LEGS,m_BottomSelector.GetStringValue());
  237. GetGame().GetMenuDefaultCharacterData().EquipDefaultCharacter(m_Scene.GetIntroCharacter().GetCharacterObj());
  238. SetCharacterSaved(false);
  239. }
  240. void ShoesChanged()
  241. {
  242. GetGame().GetMenuDefaultCharacterData().SetDefaultAttachment(InventorySlots.FEET,m_ShoesSelector.GetStringValue());
  243. GetGame().GetMenuDefaultCharacterData().EquipDefaultCharacter(m_Scene.GetIntroCharacter().GetCharacterObj());
  244. SetCharacterSaved(false);
  245. }
  246. override bool OnKeyPress(Widget w, int x, int y, int key)
  247. {
  248. super.OnKeyPress(w, x, y, key);
  249. return false;
  250. }
  251. override bool OnClick(Widget w, int x, int y, int button)
  252. {
  253. if (w == m_Apply)
  254. {
  255. Apply();
  256. return true;
  257. }
  258. else if (w == m_Save)
  259. {
  260. Save();
  261. GetGame().GetUIManager().Back();
  262. return true;
  263. }
  264. else if (w == m_RandomizeCharacter)
  265. {
  266. RandomizeCharacter();
  267. return true;
  268. }
  269. else if (w == m_BackButton)
  270. {
  271. Back();
  272. return true;
  273. }
  274. return false;
  275. }
  276. override bool OnMouseButtonDown(Widget w, int x, int y, int button)
  277. {
  278. #ifndef PLATFORM_CONSOLE
  279. if (w == m_CharacterRotationFrame)
  280. {
  281. if (m_Scene)
  282. DayZIntroScenePC.Cast(m_Scene).CharacterRotationStart();
  283. return true;
  284. }
  285. #endif
  286. return false;
  287. }
  288. override bool OnMouseButtonUp(Widget w, int x, int y, int button)
  289. {
  290. #ifndef PLATFORM_CONSOLE
  291. if (m_Scene)
  292. DayZIntroScenePC.Cast(m_Scene).CharacterRotationStop();
  293. #endif
  294. return false;
  295. }
  296. override bool OnMouseEnter(Widget w, int x, int y)
  297. {
  298. string tooltip_header = "";
  299. string tooltip_text = "";
  300. ColorHighlight(w);
  301. switch (w.GetUserID())
  302. {
  303. case TOOLTIP_ID_APPLY:
  304. tooltip_header = "#layout_main_menu_rename";
  305. tooltip_text = "#layout_character_creation_apply_tooltip";
  306. break;
  307. case TOOLTIP_ID_SAVE:
  308. tooltip_header = "#layout_character_creation_save_character_alt";
  309. tooltip_text = "#layout_character_creation_save_tooltip";
  310. break;
  311. }
  312. SetTooltipTexts(w, tooltip_header, tooltip_text);
  313. return true;
  314. }
  315. override bool OnMouseLeave(Widget w, Widget enterW, int x, int y)
  316. {
  317. ColorNormal(w);
  318. SetFocus(null);
  319. return true;
  320. }
  321. override bool OnFocus(Widget w, int x, int y)
  322. {
  323. string tooltip_header = "";
  324. string tooltip_text = "";
  325. if (IsFocusable(w))
  326. {
  327. ColorHighlight(w);
  328. switch (w.GetUserID())
  329. {
  330. case TOOLTIP_ID_APPLY:
  331. tooltip_header = "#layout_main_menu_rename";
  332. tooltip_text = "#layout_character_creation_apply_tooltip";
  333. break;
  334. case TOOLTIP_ID_SAVE:
  335. tooltip_header = "#layout_character_creation_save_character_alt";
  336. tooltip_text = "#layout_character_creation_save_tooltip";
  337. break;
  338. }
  339. SetTooltipTexts(w, tooltip_header, tooltip_text);
  340. return true;
  341. }
  342. SetTooltipTexts(w);
  343. return false;
  344. }
  345. override bool OnFocusLost(Widget w, int x, int y)
  346. {
  347. if (IsFocusable(w))
  348. {
  349. ColorNormal(w);
  350. return true;
  351. }
  352. return false;
  353. }
  354. bool IsFocusable(Widget w)
  355. {
  356. if (w)
  357. {
  358. return (w == m_Apply || w == m_Save || w == m_RandomizeCharacter || w == m_BackButton);
  359. }
  360. return false;
  361. }
  362. void SetTooltipTexts(Widget w, string header = "", string desc = "")
  363. {
  364. #ifndef PLATFORM_CONSOLE
  365. bool show = header != "" && desc != "";
  366. m_DetailsRoot.Show(show);
  367. m_DetailsLabel.SetText(header);
  368. m_DetailsText.SetText(desc);
  369. //moves the widget to parent, setting is relative to widget alignment, case-specific implementation (getter missing!!!)
  370. if (show)
  371. {
  372. float parent_pos_x, parent_pos_y;
  373. float parent_size_x, parent_size_y;
  374. float layout_size_x, layout_size_y;
  375. w.GetScreenPos(parent_pos_x,parent_pos_y);
  376. w.GetScreenSize(parent_size_x,parent_size_y);
  377. layoutRoot.GetScreenSize(layout_size_x,layout_size_y);
  378. float set_x = layout_size_x - parent_pos_x;
  379. float set_y = layout_size_y - parent_pos_y - parent_size_y;
  380. m_DetailsRoot.SetPos(set_x,set_y,true);
  381. }
  382. m_DetailsText.Update();
  383. m_DetailsLabel.Update();
  384. m_DetailsRoot.Update();
  385. #endif
  386. }
  387. void CheckNewOptions()
  388. {
  389. bool show_widgets = m_Scene.GetIntroCharacter().IsDefaultCharacter();
  390. bool was_visible = layoutRoot.FindAnyWidget("character_gender_button").IsVisible();
  391. layoutRoot.FindAnyWidget("character_gender_button").Show(show_widgets);
  392. layoutRoot.FindAnyWidget("character_head_button").Show(show_widgets);
  393. layoutRoot.FindAnyWidget("character_top_button").Show(show_widgets);
  394. layoutRoot.FindAnyWidget("character_bottom_button").Show(show_widgets);
  395. layoutRoot.FindAnyWidget("character_shoes_button").Show(show_widgets);
  396. if (!was_visible && show_widgets)
  397. m_GenderSelector.Focus();
  398. if (!show_widgets)
  399. SetFocus(m_RandomizeCharacter);
  400. }
  401. override void OnShow()
  402. {
  403. #ifdef PLATFORM_CONSOLE
  404. m_GenderSelector.Focus();
  405. UpdateControlsElementVisibility();
  406. #endif
  407. CheckNewOptions();
  408. }
  409. override void Refresh()
  410. {
  411. string name;
  412. #ifdef PLATFORM_CONSOLE
  413. if (GetGame().GetUserManager() && GetGame().GetUserManager().GetSelectedUser())
  414. {
  415. name = GetGame().GetUserManager().GetSelectedUser().GetName();
  416. if (name.LengthUtf8() > 16)
  417. {
  418. name = name.SubstringUtf8(0, 16);
  419. name += "...";
  420. }
  421. }
  422. #else
  423. name = m_Scene.GetIntroCharacter().GetCharacterName();
  424. if (name == "")
  425. name = GameConstants.DEFAULT_CHARACTER_NAME;
  426. #endif
  427. m_NameSelector.SetValue(name);
  428. string version;
  429. GetGame().GetVersion(version);
  430. #ifdef PLATFORM_CONSOLE
  431. version = "#main_menu_version" + " " + version + " (" + g_Game.GetDatabaseID() + ")";
  432. m_Apply.Show(m_CharacterSaved || !m_Scene.GetIntroCharacter().IsDefaultCharacter());
  433. m_Save.Show(!m_CharacterSaved && m_Scene.GetIntroCharacter().IsDefaultCharacter());
  434. #else
  435. version = "#main_menu_version" + " " + version;
  436. m_Apply.Show(!m_Scene.GetIntroCharacter().IsDefaultCharacter());
  437. m_Save.Show(m_Scene.GetIntroCharacter().IsDefaultCharacter());
  438. #endif
  439. m_PlayedCharacterInfo.Show(!m_Scene.GetIntroCharacter().IsDefaultCharacter());
  440. if (m_Scene.GetIntroCharacter().IsDefaultCharacter())
  441. {
  442. m_CharacterHeaderText.SetText("#character_menu_header");
  443. }
  444. else
  445. {
  446. m_CharacterHeaderText.SetText("#server_browser_prev_play_filter");
  447. }
  448. m_Version.SetText(version);
  449. #ifdef PLATFORM_CONSOLE
  450. UpdateControlsElements();
  451. UpdateControlsElementVisibility();
  452. #endif
  453. }
  454. override void Update(float timeslice)
  455. {
  456. if (GetUApi().GetInputByID(UAUIBack).LocalPress())
  457. {
  458. Back();
  459. }
  460. if (GetUApi().GetInputByID(UAUICtrlX).LocalPress())
  461. {
  462. RandomizeCharacter();
  463. }
  464. #ifdef PLATFORM_CONSOLE
  465. if (GetUApi().GetInputByID(UAUICtrlY).LocalPress())
  466. {
  467. if (m_Scene.GetIntroCharacter().IsDefaultCharacter() && !m_CharacterSaved)
  468. {
  469. Save();
  470. }
  471. }
  472. #endif
  473. }
  474. override void OnHide()
  475. {
  476. }
  477. //Coloring functions (Until WidgetStyles are useful)
  478. void ColorHighlight(Widget w)
  479. {
  480. if (w.IsInherited(ButtonWidget))
  481. {
  482. ButtonWidget button = ButtonWidget.Cast(w);
  483. button.SetTextColor(ARGB(255, 200, 0, 0));
  484. }
  485. w.SetColor(ARGB(255, 0, 0, 0));
  486. TextWidget text1 = TextWidget.Cast(w.FindAnyWidget(w.GetName() + "_text"));
  487. TextWidget text2 = TextWidget.Cast(w.FindAnyWidget(w.GetName() + "_label"));
  488. TextWidget text3 = TextWidget.Cast(w.FindAnyWidget(w.GetName() + "_text_1"));
  489. ImageWidget image = ImageWidget.Cast(w.FindAnyWidget(w.GetName() + "_image"));
  490. Widget option = Widget.Cast(w.FindAnyWidget(w.GetName() + "_option_wrapper"));
  491. Widget option_label = w.FindAnyWidget("option_label");
  492. if (text1)
  493. {
  494. text1.SetColor(ARGB(255, 255, 0, 0));
  495. }
  496. if (text2)
  497. {
  498. text2.SetColor(ARGB(255, 255, 0, 0));
  499. }
  500. if (text3)
  501. {
  502. text3.SetColor(ARGB(255, 255, 0, 0));
  503. w.SetAlpha(1);
  504. }
  505. if (image)
  506. {
  507. image.SetColor(ARGB(255, 200, 0, 0));
  508. }
  509. if (option)
  510. {
  511. option.SetColor(ARGB(255, 255, 0, 0));
  512. }
  513. #ifndef PLATFORM_CONSOLE
  514. if (option_label)
  515. {
  516. option_label.SetColor(ARGB(255, 255, 0, 0));
  517. }
  518. #endif
  519. }
  520. void ColorNormal(Widget w)
  521. {
  522. if (w.IsInherited(ButtonWidget))
  523. {
  524. ButtonWidget button = ButtonWidget.Cast(w);
  525. button.SetTextColor(ColorManager.COLOR_NORMAL_TEXT);
  526. }
  527. TextWidget text1 = TextWidget.Cast(w.FindAnyWidget(w.GetName() + "_text"));
  528. TextWidget text2 = TextWidget.Cast(w.FindAnyWidget(w.GetName() + "_text_1"));
  529. TextWidget text3 = TextWidget.Cast(w.FindAnyWidget(w.GetName() + "_label"));
  530. ImageWidget image = ImageWidget.Cast(w.FindAnyWidget(w.GetName() + "_image"));
  531. Widget option = w.FindAnyWidget(w.GetName() + "_option_wrapper");
  532. Widget option_label = w.FindAnyWidget("option_label");
  533. if (text1)
  534. {
  535. text1.SetColor(ColorManager.COLOR_NORMAL_TEXT);
  536. }
  537. if (text2)
  538. {
  539. text2.SetColor(ColorManager.COLOR_NORMAL_TEXT);
  540. }
  541. if (text3)
  542. {
  543. text3.SetColor(ColorManager.COLOR_NORMAL_TEXT);
  544. w.SetAlpha(0);
  545. }
  546. if (image)
  547. {
  548. image.SetColor(ColorManager.COLOR_NORMAL_TEXT);
  549. }
  550. if (option)
  551. {
  552. option.SetColor(ARGB(150, 255, 255, 255));
  553. }
  554. #ifndef PLATFORM_CONSOLE
  555. if (option_label)
  556. {
  557. option_label.SetColor(ColorManager.COLOR_NORMAL_TEXT);
  558. }
  559. #endif
  560. }
  561. void ColorDisable(Widget w)
  562. {
  563. #ifndef PLATFORM_CONSOLE
  564. SetFocus(null);
  565. #endif
  566. if (w)
  567. {
  568. ButtonWidget button = ButtonWidget.Cast(w);
  569. if (button)
  570. {
  571. button.SetTextColor(ColorManager.COLOR_DISABLED_TEXT);
  572. }
  573. }
  574. TextWidget text1 = TextWidget.Cast(w.FindAnyWidget(w.GetName() + "_text"));
  575. TextWidget text2 = TextWidget.Cast(w.FindAnyWidget(w.GetName() + "_label"));
  576. TextWidget text3 = TextWidget.Cast(w.FindAnyWidget(w.GetName() + "_text_1"));
  577. ImageWidget image = ImageWidget.Cast(w.FindAnyWidget(w.GetName() + "_image"));
  578. Widget option = Widget.Cast(w.FindAnyWidget(w.GetName() + "_option_wrapper"));
  579. Widget option_label = w.FindAnyWidget("option_label");
  580. if (text1)
  581. {
  582. text1.SetColor(ColorManager.COLOR_DISABLED_TEXT);
  583. }
  584. if (text2)
  585. {
  586. text2.SetColor(ColorManager.COLOR_DISABLED_TEXT);
  587. }
  588. if (text3)
  589. {
  590. text3.SetColor(ColorManager.COLOR_DISABLED_TEXT);
  591. w.SetAlpha(1);
  592. }
  593. if (image)
  594. {
  595. image.SetColor(ColorManager.COLOR_DISABLED_TEXT);
  596. }
  597. if (option)
  598. {
  599. option.SetColor(ColorManager.COLOR_DISABLED_TEXT);
  600. }
  601. #ifndef PLATFORM_CONSOLE
  602. if (option_label)
  603. {
  604. option_label.SetColor(ColorManager.COLOR_DISABLED_TEXT);
  605. }
  606. #endif
  607. }
  608. void SetCharacterSaved(bool state)
  609. {
  610. #ifdef PLATFORM_CONSOLE
  611. m_CharacterSaved = state;
  612. Refresh();
  613. #endif
  614. }
  615. protected void UpdateControlsElements()
  616. {
  617. #ifdef PLATFORM_CONSOLE
  618. RichTextWidget toolbar_text = RichTextWidget.Cast(layoutRoot.FindAnyWidget("ContextToolbarText"));
  619. string text = "";
  620. if (!m_CharacterSaved && m_Scene.GetIntroCharacter().IsDefaultCharacter()) //can be saved..
  621. {
  622. text += string.Format(" %1",InputUtils.GetRichtextButtonIconFromInputAction("UAUICtrlY", "#layout_character_creation_save_character_alt", EUAINPUT_DEVICE_CONTROLLER, InputUtils.ICON_SCALE_TOOLBAR));
  623. }
  624. text += string.Format(" %1",InputUtils.GetRichtextButtonIconFromInputAction("UAUICtrlX", "#layout_character_creation_toolbar_randomize", EUAINPUT_DEVICE_CONTROLLER, InputUtils.ICON_SCALE_TOOLBAR));
  625. if (m_Scene.GetIntroCharacter().IsDefaultCharacter()) //edit options available
  626. {
  627. text += string.Format(" %1",InputUtils.GetRichtextButtonIconFromInputAction("UAUISelect", "#layout_character_creation_toolbar_select", EUAINPUT_DEVICE_CONTROLLER, InputUtils.ICON_SCALE_TOOLBAR));
  628. }
  629. text += string.Format(" %1",InputUtils.GetRichtextButtonIconFromInputAction("UAUIBack", "#layout_character_creation_toolbar_back", EUAINPUT_DEVICE_CONTROLLER, InputUtils.ICON_SCALE_TOOLBAR));
  630. toolbar_text.SetText(text);
  631. RichTextWidget toolbar_b2 = RichTextWidget.Cast(layoutRoot.FindAnyWidget("BackIcon0"));
  632. RichTextWidget toolbar_x2 = RichTextWidget.Cast(layoutRoot.FindAnyWidget("RandomizeIcon0"));
  633. RichTextWidget toolbar_y2 = RichTextWidget.Cast(layoutRoot.FindAnyWidget("SaveIcon0"));
  634. RichTextWidget toolbar_y2_2 = RichTextWidget.Cast(layoutRoot.FindAnyWidget("ApplyIcon0"));
  635. string saveTextIcon = InputUtils.GetRichtextButtonIconFromInputAction("UAUICtrlY", "", EUAINPUT_DEVICE_CONTROLLER);
  636. toolbar_b2.SetText(InputUtils.GetRichtextButtonIconFromInputAction("UAUIBack", "", EUAINPUT_DEVICE_CONTROLLER));
  637. toolbar_x2.SetText(InputUtils.GetRichtextButtonIconFromInputAction("UAUICtrlX", "", EUAINPUT_DEVICE_CONTROLLER));
  638. toolbar_y2.SetText(saveTextIcon);
  639. toolbar_y2_2.SetText(saveTextIcon);
  640. #endif
  641. }
  642. protected void UpdateControlsElementVisibility()
  643. {
  644. #ifdef PLATFORM_CONSOLE
  645. bool toolbarShow = !GetGame().GetInput().IsEnabledMouseAndKeyboard() || GetGame().GetInput().GetCurrentInputDevice() == EInputDeviceType.CONTROLLER;
  646. layoutRoot.FindAnyWidget("toolbar_bg").Show(toolbarShow);
  647. layoutRoot.FindAnyWidget("play_panel_root").Show(!toolbarShow);
  648. #endif
  649. }
  650. }