objectfollower.c 2.0 KB

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  1. class ObjectFollower extends ScriptedWidgetEventHandler
  2. {
  3. reference int m_PivotYOffset;
  4. protected Widget m_Root;
  5. protected Object m_TargetObject;
  6. protected bool m_Visible;
  7. void ObjectFollower()
  8. {
  9. m_Visible = false;
  10. //GetGame().GetUpdateQueue(CALL_CATEGORY_GUI).Insert(Update);
  11. }
  12. void ~ObjectFollower()
  13. {
  14. //GetGame().GetUpdateQueue(CALL_CATEGORY_GUI).Remove(Update);
  15. }
  16. protected void OnWidgetScriptInit(Widget w)
  17. {
  18. m_Root = w;
  19. m_Root.SetHandler(this);
  20. }
  21. void SetTarget(Object obj)
  22. {
  23. m_TargetObject = obj;
  24. }
  25. override bool OnUpdate(Widget w)
  26. {
  27. if ( m_Root == w )
  28. {
  29. Update();
  30. return true;
  31. }
  32. return false;
  33. }
  34. void Update()
  35. {
  36. float x, y;
  37. if(m_Visible)
  38. {
  39. if(m_TargetObject)
  40. {
  41. GetOnScreenPosition(x, y);
  42. }
  43. m_Root.Show(true);
  44. }
  45. else
  46. {
  47. m_Root.Show(false);
  48. }
  49. }
  50. protected void GetOnScreenPosition(out float x, out float y)
  51. {
  52. const float DEFAULT_HANDLE_OFFSET = 0.2;
  53. float pivotYOffset = 0.0;
  54. bool ignorePivot = false;
  55. bool traceMatched = false;
  56. bool isDefaultPos = false;
  57. vector objectPos;
  58. if(m_TargetObject)
  59. {
  60. pivotYOffset = m_PivotYOffset;
  61. traceMatched = true;
  62. objectPos = m_TargetObject.GetPosition();
  63. if ( pivotYOffset != 0.0 )
  64. { objectPos[1] = objectPos[1] + pivotYOffset; }
  65. else
  66. { objectPos[1] = objectPos[1] + DEFAULT_HANDLE_OFFSET; }
  67. }
  68. else
  69. {
  70. // default position for the action cursor
  71. traceMatched = false;
  72. isDefaultPos = true;
  73. }
  74. if ( ignorePivot && !traceMatched )
  75. {
  76. // hides the widget if we are in situation that the widget will be displayed on pivot point
  77. // and we do not want to display it
  78. x = 0.0;
  79. y = 0.0;
  80. }
  81. else
  82. {
  83. // calculate screen position from traced results
  84. if( isDefaultPos )
  85. {
  86. int w,h;
  87. GetScreenSize(w, h);
  88. x = w/2;
  89. y = h/2;
  90. }
  91. else
  92. {
  93. vector screen_pos = GetGame().GetScreenPos( objectPos );
  94. x = screen_pos[0];
  95. y = screen_pos[1];
  96. }
  97. }
  98. objectPos = "0 0 0";
  99. isDefaultPos = false;
  100. }
  101. }