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- class HudDebugWinCharLevels extends HudDebugWinBase
- {
- TextListboxWidget m_WgtValues;
-
- //============================================
- // Constructor
- //============================================
- void HudDebugWinCharLevels(Widget widget_root)
- {
- m_WgtValues = TextListboxWidget.Cast( widget_root.FindAnyWidget("txl_CharLevels_Values") );
-
- FitWindow();
- }
- //============================================
- // Destructor
- //============================================
- void ~HudDebugWinCharLevels()
- {
- SetUpdate( false );
- }
- //============================================
- // GetWinType
- //============================================
- override int GetType()
- {
- return HudDebug.HUD_WIN_CHAR_LEVELS;
- }
-
- //============================================
- // Show
- //============================================
- override void Show()
- {
- super.Show();
-
- //Print("Show()");
-
- SetUpdate( true );
- }
- //============================================
- // Hide
- //============================================
- override void Hide()
- {
- super.Hide();
-
- //Print("Hide()");
-
- SetUpdate( false );
- }
- //============================================
- // SetUpdate
- //============================================
- override void SetUpdate( bool state )
- {
- //Disable update on server (PluginDeveloperSync)
- PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() );
-
- PluginDeveloperSync developer_sync = PluginDeveloperSync.Cast( GetPlugin( PluginDeveloperSync ) );
-
- //if client, send RPC
- if ( GetGame().IsClient() )
- {
- ref Param1<bool> params = new Param1<bool>( state );
- if ( player )
- {
- player.RPCSingleParam( ERPCs.DEV_LEVELS_UPDATE, params, true );
- SetRPCSent();
- }
- }
- //else set directly
- else
- {
- if ( developer_sync )
- {
- developer_sync.EnableUpdate( state, ERPCs.DEV_LEVELS_UPDATE, player );
- }
- }
- }
- override void Update()
- {
- super.Update();
-
- //Print("Update()");
-
- //refresh notifiers
- SetValues();
- }
-
- void SetValues()
- {
- PluginDeveloperSync developer_sync = PluginDeveloperSync.Cast( GetPlugin( PluginDeveloperSync ) );
-
- //clear window
- ClearValues();
-
- if ( developer_sync.m_PlayerLevelsSynced.Count() > 0 )
- {
- //set
- for ( int i = 0; i < developer_sync.m_PlayerLevelsSynced.Count(); i++ )
- {
- string bar = MiscGameplayFunctions.ValueToBar(developer_sync.m_PlayerLevelsSynced.Get( i ).GetValue2());
- AddValue( developer_sync.m_PlayerLevelsSynced.Get( i ).GetName(), developer_sync.m_PlayerLevelsSynced.Get( i ).GetValue().ToString() ,bar );
- }
- }
-
- //fit to screen
- FitWindow();
- }
- void AddValue( string title, string value, string value2 )
- {
- int index = m_WgtValues.AddItem( title, NULL, 0 );
- m_WgtValues.SetItem( index, value, NULL, 1 );
- m_WgtValues.SetItem( index, value2, NULL, 2 );
- }
-
- void ClearValues()
- {
- m_WgtValues.ClearItems();
- }
- void FitWindow()
- {
- //FitWindowByContent( m_WgtValues );
- }
- }
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