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- // Vehicle HUD UI base class
- class VehicleHudBase : Managed
- {
- protected Widget m_VehiclePanel;
- protected TextWidget m_VehicleCurrentGearValue;
- protected TextWidget m_VehicleNextGearValue;
- protected TextWidget m_VehiclePrevGearValue;
-
- protected ref map<int,string> m_VehicleGearTable;
- protected ref map<int,string> m_VehicleGearTableAuto;
-
- void VehicleHudBase();
-
- void ~VehicleHudBase();
-
- // Spawn
- void Init(Widget vehicleHudPanels)
- {
- m_VehicleGearTable = new map<int, string>;
- m_VehicleGearTableAuto = new map<int, string>;
- }
-
- // Logic for when vehicle info is first displayed
- void ShowVehicleInfo(PlayerBase player);
-
- // Logic for when vehicle info is hidden
- void HideVehicleInfo();
-
- // This is used for continuous hiding of each panel because some unrelated parts of UI force it visible when any menu is closed
- void HidePanel()
- {
- if (m_VehiclePanel)
- m_VehiclePanel.Show(false);
- }
-
- // Frame update logic
- void RefreshVehicleHud(float timeslice);
-
- }
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