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- //! base class of all commands exposed to script to provide common functionality over animations
- class AnimCommandBase
- {
- // These would be private if not for the scripted commands
- // As other commands lifetime are handled internally
- protected void AnimCommandBase() {}
- protected void ~AnimCommandBase() {}
-
- //! returns entity that this command is bount to
- proto native IEntity GetEntity();
- //! called when command starts
- void OnActivate() {}
- //! called when command ends
- void OnDeactivate() {}
- //! called before any animation is processed
- //! here change animation values, add animation commands
- void PreAnimUpdate(float pDt) {}
- //! after animation is processed, before physics is processed
- //! here you can listen to various events
- void PrePhysUpdate(float pDt) {}
- //! functions usable only from OnActivate or PreAnimUpdate
- proto native void PreAnim_CallCommand(int pCommand, int pParamInt, float pParamFloat);
- proto native void PreAnim_SetFloat(int pVar, float pFlt);
- proto native void PreAnim_SetInt(int pVar, int pInt);
- proto native void PreAnim_SetBool(int pVar, bool pBool);
- //! functions usable in PrePhysUpdate
- proto native bool PrePhys_IsEvent(int pEvent);
- proto native bool PrePhys_IsTag(int pTag);
- }
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