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- /*enum AnimSurfaces
- {
- cp_concrete1,
- cp_concrete2,
- cp_dirt,
- cp_broadleaf_dense1,
- cp_broadleaf_dense2,
- cp_broadleaf_sparse1,
- cp_broadleaf_sparse2,
- cp_conifer_common1,
- cp_conifer_common2,
- cp_conifer_moss1,
- cp_conifer_moss2,
- cp_grass,
- cp_grass_tall,
- cp_gravel,
- cp_rock,
- asphalt_ext,
- asphalt_int,
- asphalt_destroyed_ext,
- asphalt_destroyed_int,
- concrete_ext,
- concrete_int,
- stone_ext,
- stone_int,
- gravel_large_ext,
- gravel_large_int,
- gravel_small_ext,
- gravel_small_int,
- sand_ext,
- sand_int,
- dirt_ext,
- dirt_int,
- rubble_large_ext,
- rubble_large_int,
- rubble_small_ext,
- rubble_small_int,
- trash_ext,
- trash_int,
- grass_dry_ext,
- grass_dry_int,
- metal_thick_ext,
- metal_thick_int,
- metal_thin_ext,
- metal_thin_int,
- metal_thin_mesh_ext,
- metal_thin_mesh_int,
- asphalt_felt_ext,
- asphalt_felt_int,
- ceramic_tiles_ext,
- ceramic_tiles_int,
- lino_ext,
- lino_int,
- textile_carpet_ext,
- textile_carpet_int,
- wood_parquet_ext,
- wood_parquet_int,
- wood_planks_ext,
- wood_planks_int,
- concrete_stairs_ext,
- concrete_stairs_int,
- metal_stairs_ext,
- metal_stairs_int,
- wood_planks_stairs_ext,
- wood_planks_stairs_int
- }*/
- enum AnimBootsType
- {
- None,
- Sneakers,
- Boots
- }
- enum AnimUpperBodyType
- {
- None = 4107064,//string hash, because we can't make compile time constant
- NylonJacket = 1228024514,
- TShirt = 1690896446,
- WoolShirt = 1060939383,
- HeavyJacket = 1544363355,
- LeatherJacket = 2008520095,
- Coat = 3549415,
- ChemlonDress = -1491825621,
- Ghillie = 602194810,
- Chainmail = -563873622,
- }
- enum AnimBackType
- {
- None = -1,
- Small = 161213437,
- Military = 1935514591,
- Outdoor = 574855932,
- Ghillie = 602194810
- }
- enum AnimRangedWeaponType
- {
- None = 5727960,
- Rifle = 219116654,
- Shotgun = 1836650908
- }
- class AnimSoundEvent
- {
- int m_iID;
- ref SoundObjectBuilder m_SoundObjectBuilder;
- ref SoundParams m_SoundParams;
- autoptr NoiseParams m_NoiseParams;
- bool m_IsValid = false;
- SoundLookupTable m_Table;
-
-
- void AnimSoundEvent(string soundPath)
- {
- m_iID = GetGame().ConfigGetInt(soundPath + "id");
- #ifndef SERVER
- string soundSetName;
- if (GetGame().ConfigGetText(soundPath + "soundSet", soundSetName))
- {
- m_SoundParams = new SoundParams(soundSetName);
- if (m_SoundParams.IsValid())
- {
- m_SoundObjectBuilder = new SoundObjectBuilder(m_SoundParams);
- m_IsValid = true;
- }
- }
-
- string tableName;
- if (GetGame().ConfigGetText(soundPath + "soundLookupTable", tableName))
- {
- m_Table = AnimSoundLookupTableBank.GetInstance().GetActionTable(tableName);
- if (m_Table)
- {
- m_IsValid = true;
- //Print("Found lookup table '"+tableName +"' for anim event-----------------------------------------> " + m_iID);
- }
- }
- #endif
-
-
-
- if ( GetGame().IsServer() )
- {
- string noiseName;
- if (GetGame().ConfigGetText(soundPath + "noise", noiseName))
- {
- m_NoiseParams = new NoiseParams();
- m_NoiseParams.Load(noiseName);
- m_IsValid = true;
- }
- else
- {
- //Print("AnimSoundEvent: \"" + soundPath + "\" doesn't have defined \"noise\"");
- }
- }
- }
-
- bool IsValid()
- {
- return m_IsValid;
- }
-
- SoundObjectBuilder GetSoundBuilder()
- {
- return m_SoundObjectBuilder;
- }
-
- SoundObjectBuilder GetSoundBuilderEx(int paramHash = 0)
- {
- if (m_Table && paramHash)
- {
- return m_Table.GetSoundBuilder(paramHash);
- }
- return m_SoundObjectBuilder;
- }
- SoundObject GetSoundObject(vector position)
- {
- GetSoundBuilderEx().AddEnvSoundVariables(position);
- return GetSoundBuilderEx().BuildSoundObject();
- }
- }
- class AnimSoundVoiceEvent
- {
- int m_iID;
- ref SoundObjectBuilder m_SoundObjectBuilder;
- ref SoundParams m_SoundParams;
- autoptr NoiseParams m_NoiseParams;
- bool m_IsValid = false;
- void AnimSoundVoiceEvent(string soundPath)
- {
- m_iID = GetGame().ConfigGetInt(soundPath + "id");
- if ( !GetGame().IsDedicatedServer() )
- {
- string soundSetName;
- GetGame().ConfigGetText(soundPath + "soundSet", soundSetName);
- m_SoundParams = new SoundParams(soundSetName);
- if ( m_SoundParams.IsValid() )
- {
- m_SoundObjectBuilder = new SoundObjectBuilder(m_SoundParams);
- m_IsValid = true;
- }
- }
-
- if ( GetGame().IsServer() )
- {
- string noiseName;
- if (GetGame().ConfigGetText(soundPath + "noise", noiseName))
- {
- m_NoiseParams = new NoiseParams();
- m_NoiseParams.Load(noiseName);
- m_IsValid = true;
- }
- else
- {
- //Print("AnimSoundVoiceEvent: \"" + soundPath + "\" doesn't have defined \"noise\"");
- }
- }
- }
-
- bool IsValid()
- {
- return m_IsValid;
- }
-
- SoundObjectBuilder GetSoundBuilder()
- {
- return m_SoundObjectBuilder;
- }
- SoundObject GetSoundObject(vector position)
- {
- m_SoundObjectBuilder.AddEnvSoundVariables(position);
- return m_SoundObjectBuilder.BuildSoundObject();
- }
- }
- class AnimStepEvent
- {
- int m_iID;
- string m_sSoundLookupTableName;
- StepSoundLookupTable m_soundLookupTable;
- autoptr NoiseParams m_NoiseParams;
- void AnimStepEvent(string stepPath)
- {
- m_iID = GetGame().ConfigGetInt(stepPath + "id");
- if ( !GetGame().IsDedicatedServer() )
- {
- GetGame().ConfigGetText(stepPath + "soundLookupTable", m_sSoundLookupTableName);
- m_soundLookupTable = StepSoundLookupTable.Cast( AnimSoundLookupTableBank.GetInstance().GetStepTable(m_sSoundLookupTableName) );
- }
-
- if ( GetGame().IsServer() )
- {
- string noiseName;
- if (GetGame().ConfigGetText(stepPath + "noise",noiseName))
- {
- m_NoiseParams = new NoiseParams();
- m_NoiseParams.Load(noiseName);
- }
- }
- }
-
- SoundObjectBuilder GetSoundBuilder(int surfaceHash)
- {
- return m_soundLookupTable.GetSoundBuilder(surfaceHash);
- }
- }
- class AnimDamageEvent
- {
- int m_iID;
- autoptr AnimDamageParams m_DamageParams;
- void AnimDamageEvent(string damagePath)
- {
- m_iID = GetGame().ConfigGetInt(damagePath + "id");
-
- string damageName;
- GetGame().ConfigGetText(damagePath + "damage", damageName);
- m_DamageParams = new AnimDamageParams(damageName);
- }
- }
- class AnimDamageParams
- {
- string m_sName;
- string m_sBoneName;
- string m_sAmmoName;
- float m_fRadius;
- float m_fDuration;
- bool m_bInvertTeams;
- static const string DAMAGE_CFG_CLASS = "CfgDamages ";
- void AnimDamageParams(string damageName)
- {
- m_sName = damageName;
- string damagePath = DAMAGE_CFG_CLASS + damageName + " ";
- GetGame().ConfigGetText(damagePath + "bone", m_sBoneName);
- GetGame().ConfigGetText(damagePath + "ammo", m_sAmmoName);
- m_fRadius = GetGame().ConfigGetFloat(damagePath + "radius");
- m_fDuration = GetGame().ConfigGetFloat(damagePath + "duration");
-
- m_bInvertTeams = false;
- string str_invert_teams_cfg;
- GetGame().ConfigGetText(damagePath + "invertTeams", str_invert_teams_cfg);
- str_invert_teams_cfg.ToLower();
- if (str_invert_teams_cfg == "true")
- {
- m_bInvertTeams = true;
- }
- }
- }
- class AnimEffectParams
- {
- string m_sName;
- static const string EFFECT_CFG_CLASS = "CfgEffects ";
- void AnimEffectParams(string effectName)
- {
- m_sName = effectName;
- string effectPath = EFFECT_CFG_CLASS + effectName + " ";
- //TODO load params
- }
- }
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