bleedingsource.c 276 B

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  1. class BleedingSourceEffect : EffectParticle
  2. {
  3. void BleedingSourceEffect()
  4. {
  5. SetParticleID(ParticleList.BLEEDING_SOURCE);
  6. }
  7. }
  8. class BleedingSourceEffectLight : EffectParticle
  9. {
  10. void BleedingSourceEffectLight()
  11. {
  12. SetParticleID(ParticleList.BLEEDING_SOURCE_LIGHT);
  13. }
  14. }