- class Hit_Concrete : EffBulletImpactBase
- {
- void Hit_Concrete()
- {
- SetEnterParticle(ParticleList.IMPACT_CONCRETE_ENTER);
- SetExitParticle(ParticleList.IMPACT_CONCRETE_EXIT);
- SetRicochetParticle(ParticleList.IMPACT_CONCRETE_RICOCHET);
-
- m_AngledEnter = 0.50;
- }
- }
|