1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768 |
- //! defined in C++
- enum DayZAnimalBehaviourSlot
- {
- NONE,
- CALM,
- CALM_RESTING,
- CALM_GRAZING,
- CALM_TRAVELLING,
- DRINKING,
- NON_SPECIFIC_THREAT,
- SPECIFIC_THREAT,
- ALERTED,
- ATTRACTED,
- SCARED,
- HUNTING,
- EATING,
- SIEGE,
- FIREPLACE,
- ENRAGED,
- ENRAGED_TARGETLOST,
- PREATTRACTED,
- INTIMIDATE,
- };
- //! defined in C++
- enum DayZAnimalBehaviourAction
- {
- NONE_INPUT,
- SAFETY_INPUT,
- GRAZE_WALKING_INPUT,
- GRAZE_ON_SPOT_INPUT,
- RESTING_INPUT,
- TRAVELING_INPUT,
- EATING_INPUT,
- DRINKING_INPUT,
- CHARGING,
- APPROACHING_INPUT,
- REACH_INPUT,
- WALKING_INPUT,
- IDLE1_INPUT,
- IDLE2_INPUT,
- IDLE3_INPUT,
- THREAT_WALK_AWAY,
- THREAT_WALK_TO,
- THREAT_STAY_LOOKAT,
- THREAT_STAY,
- };
- class DayZAnimalInputController : DayZCreatureAIInputController
- {
- proto native bool IsDead();
- proto native bool IsAttack();
- proto native void OverrideBehaviourAction(bool state, int action);
- proto native int GetBehaviourAction();
-
- //--------------------------------------------------------------
- //! never created by script
- private void DayZAnimalInputController()
- {
- }
- //! never destroyed by script
- private void ~DayZAnimalInputController()
- {
- }
- };
|