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- class DayZCreatureAIInputController
- {
- proto native void OverrideMovementSpeed(bool state, float movementSpeed);
- proto native float GetMovementSpeed();
- proto native void OverrideTurnSpeed(bool state, float turnSpeed);
- proto native float GetTurnSpeed();
- proto native void OverrideHeading(bool state, float heading);
- proto native float GetHeading();
- proto native void OverrideJump(bool state, int jumpType, float jumpHeight = 0);
- proto native bool IsJump();
- proto native int GetJumpType();
- proto native float GetJumpHeight();
- proto native void OverrideLookAt(bool state, vector direction);
- proto native bool IsLookAtEnabled();
- proto native vector GetLookAtDirectionWS();
- proto native void OverrideAlertLevel(bool state, bool alerted, int level, float inLevel);
- proto native int GetAlertLevel();
- proto native float GetAlertInLevel();
- proto native bool IsAlerted();
- proto native void OverrideBehaviourSlot(bool state, int slot);
- proto native int GetBehaviourSlot();
-
- //--------------------------------------------------------------
- //! never created by script
- private void DayZCreatureAIInputController()
- {
- }
- //! never destroyed by script
- private void ~DayZCreatureAIInputController()
- {
- }
- };
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