123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937 |
- #ifdef FEATURE_NETWORK_RECONCILIATION
- class Person extends Pawn
- {
- //! ???
- };
- #endif
- #ifdef FEATURE_NETWORK_RECONCILIATION
- class Man extends Person
- #else
- class Man extends EntityAI
- #endif
- {
- //! Returns player's input interface
- proto native UAInterface GetInputInterface();
- //! Returns player's identity
- proto native PlayerIdentity GetIdentity();
- //! Returns vehicle which this Man object is driving. If this Man object isn't as driver of any vehicle it will return NULL.
- proto native EntityAI GetDrivingVehicle();
- proto native owned string GetCurrentWeaponMode();
- //! Set speech restriction
- proto native void SetSpeechRestricted(bool state);
- //! Check if player has resctricted speech
- proto native bool IsSpeechRestricted();
- //! Texture that is used on the Man's face and hands
- proto native void SetFaceTexture(string texture_name);
- //! Material that is used on the Man's face and hands
- proto native void SetFaceMaterial(string material_name);
- proto native bool IsSoundInsideBuilding();
- proto native bool IsCameraInsideVehicle();
- proto native owned string GetMasterAttenuation();
- proto native void SetMasterAttenuation(string masterAttenuation);
- void Man()
- {
- SetFlags(EntityFlags.TOUCHTRIGGERS, false);
- }
- override bool IsMan()
- {
- return true;
- }
- override bool IsHealthVisible()
- {
- return false;
- }
- override bool HasFixedActionTargetCursorPosition()
- {
- return true;
- }
- bool IsUnconscious();
- //! uncon command might be still in progress but state already changed (for simple checks only - eg.: UI)
- bool IsUnconsciousStateOnly();
- int GetPlayerState()
- {
- if (IsAlive())
- return EPlayerStates.ALIVE;
-
- return EPlayerStates.DEAD;
- }
-
- void AddItemToDelete(EntityAI item);
- ///@{ inventory
- //! Returns player's inventory
- proto native HumanInventory GetHumanInventory();
- //Called when an item is removed from the cargo of this item
- protected ref ScriptInvoker m_OnItemAddedToHands;
- //Called when an item is moved around in the cargo of this item
- protected ref ScriptInvoker m_OnItemRemovedFromHands;
-
- ScriptInvoker GetOnItemAddedToHands()
- {
- if (!m_OnItemAddedToHands)
- m_OnItemAddedToHands = new ScriptInvoker();
-
- return m_OnItemAddedToHands;
- }
-
-
- ScriptInvoker GetOnItemRemovedFromHands()
- {
- if( !m_OnItemRemovedFromHands )
- m_OnItemRemovedFromHands = new ScriptInvoker;
-
- return m_OnItemRemovedFromHands;
- }
-
- void EEItemIntoHands(EntityAI item)
- {
- SetWeightDirty();
- if( m_OnItemAddedToHands )
- m_OnItemAddedToHands.Invoke( item, this );
- }
-
- void EEItemOutOfHands(EntityAI item)
- {
- SetWeightDirty();
- if( m_OnItemRemovedFromHands )
- m_OnItemRemovedFromHands.Invoke( item, this );
- }
- ///@{ drop juncture
- bool JunctureDropEntity (notnull EntityAI item)
- {
- return DropEntityImpl(InventoryMode.JUNCTURE, this, item);
- }
- override bool PredictiveDropEntity (notnull EntityAI item)
- {
- if (!ScriptInputUserData.CanStoreInputUserData())
- {
- Print("[inv] " + GetSimulationTimeStamp() + " Man@" + this + " ::PredictiveDropEntity input data not sent yet, cannot allow another input action");
- return false;
- }
- if (NeedInventoryJunctureFromServer(item, item.GetHierarchyParent(), this))
- return JunctureDropEntity(item);
- else
- return DropEntityImpl(InventoryMode.PREDICTIVE, this, item);
- }
- override bool LocalDropEntity (notnull EntityAI item)
- {
- return DropEntityImpl(InventoryMode.LOCAL, this, item);
- }
- override bool ServerDropEntity (notnull EntityAI item)
- {
- return DropEntityImpl(InventoryMode.SERVER, this, item);
- }
- protected bool DropEntityImpl (InventoryMode mode, notnull EntityAI owner, notnull EntityAI item)
- {
- if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ::DropEntity(" + typename.EnumToString(InventoryMode, mode) + ") item=" + Object.GetDebugName(item));
- bool code = GetHumanInventory().DropEntity(mode, owner, item);
- UpdateInventoryMenu();
- return code;
- }
- ///@} drop juncture
- override bool CanDropEntity (notnull EntityAI item) { return true; }
- void OnItemInHandsChanged () { }
- bool NeedInventoryJunctureFromServer (notnull EntityAI item, EntityAI currParent, EntityAI newParent) { return false; }
- ///@{ hand juncture
- void JunctureTakeEntityToHands (notnull EntityAI item)
- {
- TakeEntityToHandsImpl(InventoryMode.JUNCTURE, item);
- }
- void PredictiveTakeEntityToHands (EntityAI item)
- {
- if (!ScriptInputUserData.CanStoreInputUserData())
- {
- Print("[inv] " + GetSimulationTimeStamp() + " Man@" + this + " ::PredictiveTakeEntityToHands input data not sent yet, cannot allow another input action");
- return;
- }
- if (NeedInventoryJunctureFromServer(item, item.GetHierarchyParent(), this))
- JunctureTakeEntityToHands(item);
- else
- TakeEntityToHandsImpl(InventoryMode.PREDICTIVE, item);
- }
- void LocalTakeEntityToHands (EntityAI item)
- {
- TakeEntityToHandsImpl(InventoryMode.LOCAL, item);
- }
-
- void ServerTakeEntityToHands (EntityAI item)
- {
- TakeEntityToHandsImpl(InventoryMode.SERVER, item);
- }
- void TakeEntityToHandsImpl (InventoryMode mode, EntityAI item)
- {
- if (!GetGame().IsDedicatedServer() )
- {
- InventoryLocation il = new InventoryLocation;
- il.SetHands(this, item);
- //GetInventory().AddInventoryReservationEx(item, il ,GameInventory.c_InventoryReservationTimeoutShortMS);
- }
-
- if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ::Take2Hands(" + typename.EnumToString(InventoryMode, mode) + ") item=" + Object.GetDebugName(item));
- EntityAI itemInHands = GetHumanInventory().GetEntityInHands();
-
- InventoryLocation src_item = new InventoryLocation;
- if (item.GetInventory().GetCurrentInventoryLocation(src_item))
- {
- if (itemInHands == null)
- {
- InventoryLocation hand_dst = new InventoryLocation;
- hand_dst.SetHands(this, item);
- GetHumanInventory().TakeToDst(mode, src_item, hand_dst);
- }
- else if (GetHumanInventory().CanSwapEntitiesEx(itemInHands, item))
- GetInventory().SwapEntities(mode, itemInHands, item);
- UpdateInventoryMenu();
- }
- }
- ///@} hand juncture
- void LocalDestroyEntityInHands ()
- {
- if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " Destroy IH=" + GetHumanInventory().GetEntityInHands());
- GetHumanInventory().LocalDestroyEntity(GetHumanInventory().GetEntityInHands());
- UpdateInventoryMenu();
- }
- void PredictiveMoveItemFromHandsToInventory ()
- {
- if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " Stash IH=" + GetHumanInventory().GetEntityInHands());
- if (!ScriptInputUserData.CanStoreInputUserData())
- {
- Print("[inv] PredictiveMoveItemFromHandsToInventory input data not sent yet, cannot allow another input action");
- return;
- }
-
- InventoryMode invMode = InventoryMode.PREDICTIVE;
-
- if (NeedInventoryJunctureFromServer( GetHumanInventory().GetEntityInHands(), this, this))
- invMode = InventoryMode.JUNCTURE;
- //! returns item to previous location, if available
- if (GetHumanInventory().GetEntityInHands().m_OldLocation && GetHumanInventory().GetEntityInHands().m_OldLocation.IsValid())
- {
- InventoryLocation invLoc = new InventoryLocation;
- GetHumanInventory().GetEntityInHands().GetInventory().GetCurrentInventoryLocation(invLoc);
- //old location is somewhere on player
- if (GetHumanInventory().GetEntityInHands().m_OldLocation.GetParent() && GetHumanInventory().GetEntityInHands().m_OldLocation.GetParent().GetHierarchyRootPlayer())
- {
- if (GetHumanInventory().LocationCanMoveEntity(invLoc, GetHumanInventory().GetEntityInHands().m_OldLocation))
- {
- if (GetHumanInventory().TakeToDst(invMode, invLoc,GetHumanInventory().GetEntityInHands().m_OldLocation))
- {
- UpdateInventoryMenu();
- return;
- }
- }
- }
- }
- GetHumanInventory().TakeEntityToInventory(invMode, FindInventoryLocationType.ATTACHMENT | FindInventoryLocationType.CARGO, GetHumanInventory().GetEntityInHands());
- UpdateInventoryMenu();
- }
- ///@{ !hand -> !hand replace
- protected bool ReplaceItemWithNewImpl(InventoryMode mode, ReplaceItemWithNewLambdaBase lambda)
- {
- if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " Replace !HND lambda=" + lambda.DumpToString());
- bool code = GetHumanInventory().ReplaceItemWithNew(mode, lambda);
- UpdateInventoryMenu();
- return code;
- }
- bool LocalReplaceItemWithNew(ReplaceItemWithNewLambdaBase lambda)
- {
- return ReplaceItemWithNewImpl(InventoryMode.LOCAL, lambda);
- }
- bool ServerReplaceItemWithNew(ReplaceItemWithNewLambdaBase lambda)
- {
- return ReplaceItemWithNewImpl(InventoryMode.SERVER, lambda);
- }
- ///@} !hand -> !hand replace
-
- ///@{ !hand replace -> hand
- protected bool ReplaceItemElsewhereWithNewInHandsImpl (InventoryMode mode, ReplaceItemWithNewLambdaBase lambda)
- {
- if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " Replace !HND->HND lambda=" + lambda.DumpToString());
- bool code = GetHumanInventory().ReplaceItemElsewhereWithNewInHands(mode, lambda);
- UpdateInventoryMenu();
- return code;
- }
- bool LocalReplaceItemElsewhereWithNewInHands (ReplaceItemWithNewLambdaBase lambda)
- {
- return ReplaceItemElsewhereWithNewInHandsImpl(InventoryMode.LOCAL, lambda);
- }
- bool ServerReplaceItemElsewhereWithNewInHands (ReplaceItemWithNewLambdaBase lambda)
- {
- return ReplaceItemElsewhereWithNewInHandsImpl(InventoryMode.SERVER, lambda);
- }
- ///@} !hand replace -> hand
- ///@{ hand replace
- protected bool ReplaceItemInHandsWithNewImpl (InventoryMode mode, ReplaceItemWithNewLambdaBase lambda)
- {
- if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " Replace HND->HND lambda=" + lambda.DumpToString());
- bool code = GetHumanInventory().ReplaceItemInHandsWithNew(mode, lambda);
- UpdateInventoryMenu();
- return code;
- }
- bool LocalReplaceItemInHandsWithNew (ReplaceItemWithNewLambdaBase lambda)
- {
- return ReplaceItemInHandsWithNewImpl(InventoryMode.LOCAL, lambda);
- }
- bool ServerReplaceItemInHandsWithNew (ReplaceItemWithNewLambdaBase lambda)
- {
- return ReplaceItemInHandsWithNewImpl(InventoryMode.SERVER, lambda);
- }
- ///@} hand replace
-
- ///@{ hand replace2
- protected bool ReplaceItemInHandsWithNewElsewhereImpl (InventoryMode mode, ReplaceItemWithNewLambdaBase lambda)
- {
- if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " Replace HND->elsewhere lambda=" + lambda.DumpToString());
- bool code = GetHumanInventory().ReplaceItemInHandsWithNewElsewhere(mode, lambda);
- UpdateInventoryMenu();
- return code;
- }
-
- bool LocalReplaceItemInHandsWithNewElsewhere (ReplaceItemWithNewLambdaBase lambda)
- {
- return ReplaceItemInHandsWithNewElsewhereImpl(InventoryMode.LOCAL, lambda);
- }
-
- bool ServerReplaceItemInHandsWithNewElsewhere (ReplaceItemWithNewLambdaBase lambda)
- {
- return ReplaceItemInHandsWithNewElsewhereImpl(InventoryMode.SERVER, lambda);
- }
- ///@} hand replace2
- ///@{ to inv juncture
- bool JunctureTakeEntityToInventory (FindInventoryLocationType flags, notnull EntityAI item)
- {
- return TakeEntityToInventoryImpl(InventoryMode.JUNCTURE, flags, item);
- }
- override bool PredictiveTakeEntityToInventory (FindInventoryLocationType flags, notnull EntityAI item)
- {
- if (!ScriptInputUserData.CanStoreInputUserData())
- {
- Print("[inv] " + GetSimulationTimeStamp() + " Man@" + this + " ::PredictiveTakeEntityToInventory input data not sent yet, cannot allow another input action");
- return false;
- }
- if (NeedInventoryJunctureFromServer(item, item.GetHierarchyParent(), this))
- return JunctureTakeEntityToInventory(flags, item);
- else
- return TakeEntityToInventoryImpl(InventoryMode.PREDICTIVE, flags, item);
- }
- override bool LocalTakeEntityToInventory (FindInventoryLocationType flags, notnull EntityAI item)
- {
- return TakeEntityToInventoryImpl(InventoryMode.LOCAL, flags, item);
- }
- override bool ServerTakeEntityToInventory (FindInventoryLocationType flags, notnull EntityAI item)
- {
- return TakeEntityToInventoryImpl(InventoryMode.SERVER, flags, item);
- }
- protected bool TakeEntityToInventoryImpl (InventoryMode mode, FindInventoryLocationType flags, notnull EntityAI item)
- {
- if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ::Take2Inv(" + typename.EnumToString(InventoryMode, mode) + ") item=" + Object.GetDebugName(item));
- bool code = GetHumanInventory().TakeEntityToInventory(mode, flags, item);
- UpdateInventoryMenu();
- return code;
- }
- ///@} to inv juncture
- ///@{ to cgo juncture
- bool JunctureTakeEntityToCargo (notnull EntityAI item)
- {
- return TakeEntityToCargoImpl(InventoryMode.JUNCTURE, item);
- }
- override bool PredictiveTakeEntityToCargo (notnull EntityAI item)
- {
- if (!ScriptInputUserData.CanStoreInputUserData())
- {
- Print("[inv] " + GetSimulationTimeStamp() + " Man@" + this + " ::PredictiveTakeEntityToCargo input data not sent yet, cannot allow another input action");
- return false;
- }
- if (NeedInventoryJunctureFromServer(item, item.GetHierarchyParent(), this))
- return JunctureTakeEntityToCargo(item);
- else
- return TakeEntityToCargoImpl(InventoryMode.PREDICTIVE, item);
- }
- override bool LocalTakeEntityToCargo (notnull EntityAI item)
- {
- return TakeEntityToCargoImpl(InventoryMode.LOCAL, item);
- }
- override bool ServerTakeEntityToCargo (notnull EntityAI item)
- {
- return TakeEntityToCargoImpl(InventoryMode.SERVER, item);
- }
- protected bool TakeEntityToCargoImpl (InventoryMode mode, notnull EntityAI item)
- {
- if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ::Take2Cgo(" + typename.EnumToString(InventoryMode, mode) + ") item=" + Object.GetDebugName(item));
- bool code = GetHumanInventory().TakeEntityToCargo(mode, item);
- UpdateInventoryMenu();
- return code;
- }
- ///@} to cgo juncture
- ///@{ as att juncture
- bool JunctureTakeEntityAsAttachment (notnull EntityAI item)
- {
- return TakeEntityAsAttachmentImpl(InventoryMode.JUNCTURE, item);
- }
- override bool PredictiveTakeEntityAsAttachment (notnull EntityAI item)
- {
- if (!ScriptInputUserData.CanStoreInputUserData())
- {
- Print("[inv] " + GetSimulationTimeStamp() + " Man@" + this + " ::PredictiveTakeEntityAsAttachment input data not sent yet, cannot allow another input action");
- return false;
- }
- if (NeedInventoryJunctureFromServer(item, item.GetHierarchyParent(), this))
- return JunctureTakeEntityAsAttachment(item);
- else
- return TakeEntityAsAttachmentImpl(InventoryMode.PREDICTIVE, item);
- }
- override bool LocalTakeEntityAsAttachment (notnull EntityAI item)
- {
- return TakeEntityAsAttachmentImpl(InventoryMode.LOCAL, item);
- }
- override bool ServerTakeEntityAsAttachment (notnull EntityAI item)
- {
- return TakeEntityAsAttachmentImpl(InventoryMode.SERVER, item);
- }
- protected bool TakeEntityAsAttachmentImpl (InventoryMode mode, notnull EntityAI item)
- {
- if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ::Take2Att(" + typename.EnumToString(InventoryMode, mode) + ") item=" + Object.GetDebugName(item));
- bool code = GetHumanInventory().TakeEntityAsAttachment(mode, item);
- UpdateInventoryMenu();
- return code;
- }
- ///@} as att juncture
- ///@{ as att ex juncture
- bool JunctureTakeEntityAsAttachmentEx (notnull EntityAI item, int slot)
- {
- return TakeEntityAsAttachmentExImpl(InventoryMode.JUNCTURE, item, slot);
- }
- override bool PredictiveTakeEntityAsAttachmentEx (notnull EntityAI item, int slot)
- {
- if (!ScriptInputUserData.CanStoreInputUserData())
- {
- Print("[inv] " + GetSimulationTimeStamp() + " Man@" + this + " ::PredictiveTakeEntityAsAttachmentEx input data not sent yet, cannot allow another input action");
- return false;
- }
- if (NeedInventoryJunctureFromServer(item, item.GetHierarchyParent(), this))
- return JunctureTakeEntityAsAttachmentEx(item, slot);
- else
- return TakeEntityAsAttachmentExImpl(InventoryMode.PREDICTIVE, item, slot);
- }
- override bool LocalTakeEntityAsAttachmentEx (notnull EntityAI item, int slot)
- {
- return TakeEntityAsAttachmentExImpl(InventoryMode.LOCAL, item, slot);
- }
- override bool ServerTakeEntityAsAttachmentEx (notnull EntityAI item, int slot)
- {
- return TakeEntityAsAttachmentExImpl(InventoryMode.SERVER, item, slot);
- }
- protected bool TakeEntityAsAttachmentExImpl (InventoryMode mode, notnull EntityAI item, int slot)
- {
- if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ::Take2AttEx(" + typename.EnumToString(InventoryMode, mode) + ") item=" + Object.GetDebugName(item));
- bool code = GetHumanInventory().TakeEntityAsAttachmentEx(mode, item, slot);
- UpdateInventoryMenu();
- return code;
- }
- ///@} as att ex juncture
- ///@{ swap juncture
- bool JunctureSwapEntities (notnull EntityAI item1, notnull EntityAI item2)
- {
- return SwapEntitiesImpl(InventoryMode.JUNCTURE, item1, item2);
- }
- bool PredictiveSwapEntities (notnull EntityAI item1, notnull EntityAI item2)
- {
- if (!ScriptInputUserData.CanStoreInputUserData())
- {
- Print("[inv] " + GetSimulationTimeStamp() + " Man@" + this + " ::PredictiveSwapEntities input data not sent yet, cannot allow another input action");
- return false;
- }
- bool need_j1 = NeedInventoryJunctureFromServer(item1, item1.GetHierarchyParent(), item2.GetHierarchyParent());
- bool need_j2 = NeedInventoryJunctureFromServer(item2, item2.GetHierarchyParent(), item1.GetHierarchyParent());
- if (need_j1 || need_j2)
- return SwapEntitiesImpl(InventoryMode.JUNCTURE, item1, item2);
- else
- return SwapEntitiesImpl(InventoryMode.PREDICTIVE, item1, item2);
- }
- bool LocalSwapEntities (notnull EntityAI item1, notnull EntityAI item2)
- {
- return SwapEntitiesImpl(InventoryMode.LOCAL, item1, item2);
- }
- bool ServerSwapEntities (notnull EntityAI item1, notnull EntityAI item2)
- {
- return SwapEntitiesImpl(InventoryMode.SERVER, item1, item2);
- }
- protected bool SwapEntitiesImpl (InventoryMode mode, notnull EntityAI item1, notnull EntityAI item2)
- {
- bool code;
- if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ::SwapImpl(" + typename.EnumToString(InventoryMode, mode) + ") item1=" + Object.GetDebugName(item1) + " item2=" + item2.GetDebugName(this));
- if (!GameInventory.CanSwapEntitiesEx(item1, item2))
- Error("[inv] (Man@" + this + ") SwapEntitiesImpl - cannot swap items!");
- code = GetHumanInventory().SwapEntities(mode, item1, item2);
- UpdateInventoryMenu();
- if (!code)
- if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " SwapEntitiesImpl - cannot swap or forceswap");
- return code;
- }
- ///@} swap juncture
- ///@{ ForceSwap juncture
- bool JunctureForceSwapEntities (notnull EntityAI item1, notnull EntityAI item2, notnull InventoryLocation item2_dst)
- {
- return ForceSwapEntitiesImpl(InventoryMode.JUNCTURE, item1, item2, item2_dst);
- }
- bool PredictiveForceSwapEntities (notnull EntityAI item1, notnull EntityAI item2, notnull InventoryLocation item2_dst)
- {
- if (!ScriptInputUserData.CanStoreInputUserData())
- {
- Print("[inv] " + GetSimulationTimeStamp() + " Man@" + this + " ::PredictiveForceSwapEntities input data not sent yet, cannot allow another input action");
- return false;
- }
- bool need_j1 = NeedInventoryJunctureFromServer(item1, item1.GetHierarchyParent(), item2.GetHierarchyParent());
- bool need_j2 = NeedInventoryJunctureFromServer(item2, item2.GetHierarchyParent(), item1.GetHierarchyParent());
- if (need_j1 || need_j2)
- return ForceSwapEntitiesImpl(InventoryMode.JUNCTURE, item1, item2, item2_dst);
- else
- return ForceSwapEntitiesImpl(InventoryMode.PREDICTIVE, item1, item2, item2_dst);
- }
- bool LocalForceSwapEntities (notnull EntityAI item1, notnull EntityAI item2, notnull InventoryLocation item2_dst)
- {
- return ForceSwapEntitiesImpl(InventoryMode.LOCAL, item1, item2, item2_dst);
- }
- bool ServerForceSwapEntities (notnull EntityAI item1, notnull EntityAI item2, notnull InventoryLocation item2_dst)
- {
- return ForceSwapEntitiesImpl(InventoryMode.SERVER, item1, item2, item2_dst);
- }
- protected bool ForceSwapEntitiesImpl (InventoryMode mode, notnull EntityAI item1, notnull EntityAI item2, notnull InventoryLocation item2_dst)
- {
- bool code = false;
- if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ForceSwapImpl(" + typename.EnumToString(InventoryMode, mode) + ") item1=" + Object.GetDebugName(item1) + " item2=" + item2.GetDebugName(this));
- code = GetHumanInventory().ForceSwapEntities(mode, item1, item2, item2_dst);
- UpdateInventoryMenu();
- if (!code)
- if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ForceSwapEntitiesImpl - cannot Forceswap");
- return code;
- }
- ///@} ForceSwap juncture
- ///@{ to target inv juncture
- bool JunctureTakeEntityToTargetInventory (notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item)
- {
- return TakeEntityToTargetInventoryImpl(InventoryMode.JUNCTURE, target, flags, item);
- }
- override bool PredictiveTakeEntityToTargetInventory (notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item)
- {
- if (!ScriptInputUserData.CanStoreInputUserData())
- {
- Print("[inv] " + GetSimulationTimeStamp() + " ::PredictiveTakeEntityToTargetInventory input data not sent yet, cannot allow another input action");
- return false;
- }
- if (NeedInventoryJunctureFromServer(item, item.GetHierarchyParent(), target))
- return JunctureTakeEntityToTargetInventory(target, flags, item);
- else
- return TakeEntityToTargetInventoryImpl(InventoryMode.PREDICTIVE, target, flags, item);
- }
-
- bool PredictiveTakeOrSwapAttachment( notnull EntityAI item )
- {
- if( GetInventory().CanAddAttachment( item ) )
- {
- return PredictiveTakeEntityAsAttachment( item );
- }
- else
- {
- for( int i = 0; i < item.GetInventory().GetSlotIdCount(); i++ )
- {
- int slot_id = item.GetInventory().GetSlotId(i);
- EntityAI slot_item = GetInventory().FindAttachment( slot_id );
- if( slot_item && GetInventory().CanSwapEntitiesEx( item, slot_item ) )
- {
- return PredictiveSwapEntities(item, slot_item);
- }
- }
- }
- return false;
- }
- override bool LocalTakeEntityToTargetInventory (notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item)
- {
- return TakeEntityToTargetInventoryImpl(InventoryMode.LOCAL, target, flags, item);
- }
- protected bool TakeEntityToTargetInventoryImpl (InventoryMode mode, notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item)
- {
- if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ::Take2TargetInv(" + typename.EnumToString(InventoryMode, mode) + ") item=" + Object.GetDebugName(item));
- bool code = GetInventory().TakeEntityToTargetInventory(mode, target, flags, item);
- UpdateInventoryMenu();
- return code;
- }
- ///@} to target inv juncture
- ///@{ to target cgo ex juncture
- bool JunctureTakeEntityToTargetCargoEx (notnull CargoBase cargo, notnull EntityAI item, int row, int col)
- {
- return TakeEntityToTargetCargoExImpl(InventoryMode.JUNCTURE, cargo, item, row, col);
- }
- override bool PredictiveTakeEntityToTargetCargoEx (notnull CargoBase cargo, notnull EntityAI item, int row, int col)
- {
- if (!ScriptInputUserData.CanStoreInputUserData())
- {
- Print("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ::PredictiveTakeEntityToTargetCargoEx input data not sent yet, cannot allow another input action");
- return false;
- }
- if (NeedInventoryJunctureFromServer(item, item.GetHierarchyParent(), cargo.GetCargoOwner()))
- return JunctureTakeEntityToTargetCargoEx(cargo, item, row, col);
- else
- return TakeEntityToTargetCargoExImpl(InventoryMode.PREDICTIVE, cargo, item, row, col);
- }
- override bool LocalTakeEntityToTargetCargoEx (notnull CargoBase cargo, notnull EntityAI item, int row, int col)
- {
- return TakeEntityToTargetCargoExImpl(InventoryMode.LOCAL, cargo, item, row, col);
- }
-
- override bool ServerTakeEntityToTargetCargoEx (notnull CargoBase cargo, notnull EntityAI item, int row, int col)
- {
- return TakeEntityToTargetCargoExImpl(InventoryMode.SERVER, cargo, item, row, col);
- }
- protected bool TakeEntityToTargetCargoExImpl (InventoryMode mode, notnull CargoBase cargo, notnull EntityAI item, int row, int col)
- {
- if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ::Take2TargetCgoEx(" + typename.EnumToString(InventoryMode, mode) + ") item=" + Object.GetDebugName(item));
- bool code = GetInventory().TakeEntityToTargetCargoEx(mode, cargo, item, row, col);
- UpdateInventoryMenu();
- return code;
- }
- ///@} to target cgo ex juncture
- ///@{ to target cgo juncture
- bool JunctureTakeEntityToTargetCargo (notnull EntityAI target, notnull EntityAI item)
- {
- return TakeEntityToTargetCargoImpl(InventoryMode.JUNCTURE, target, item);
- }
- override bool PredictiveTakeEntityToTargetCargo (notnull EntityAI target, notnull EntityAI item)
- {
- if (!ScriptInputUserData.CanStoreInputUserData())
- {
- Print("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ::PredictiveTakeEntityToTargetCargo input data not sent yet, cannot allow another input action");
- return false;
- }
- if (NeedInventoryJunctureFromServer(item, item.GetHierarchyParent(), target))
- return JunctureTakeEntityToTargetCargo(target, item);
- else
- return TakeEntityToTargetCargoImpl(InventoryMode.PREDICTIVE, target, item);
- }
- override bool LocalTakeEntityToTargetCargo (notnull EntityAI target, notnull EntityAI item)
- {
- return TakeEntityToTargetCargoImpl(InventoryMode.LOCAL, target, item);
- }
-
- override bool ServerTakeEntityToTargetCargo (notnull EntityAI target, notnull EntityAI item)
- {
- if (IsAlive())
- return TakeEntityToTargetCargoImpl(InventoryMode.SERVER, target, item);
- else
- return TakeEntityToTargetCargoImpl(InventoryMode.SERVER, target, item);
- }
- protected bool TakeEntityToTargetCargoImpl (InventoryMode mode, notnull EntityAI target, notnull EntityAI item)
- {
- if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " Take2TargetCgo(" + typename.EnumToString(InventoryMode, mode) + ") item=" + Object.GetDebugName(item));
- bool code = GetInventory().TakeEntityToTargetInventory(mode, target, FindInventoryLocationType.CARGO, item);
- UpdateInventoryMenu();
- return code;
- }
- ///@} to target cgo juncture
- ///@{ to target att ex juncture
- bool JunctureTakeEntityToTargetAttachmentEx (notnull EntityAI target, notnull EntityAI item, int slot)
- {
- return TakeEntityToTargetAttachmentExImpl(InventoryMode.JUNCTURE, target, item, slot);
- }
- override bool PredictiveTakeEntityToTargetAttachmentEx (notnull EntityAI target, notnull EntityAI item, int slot)
- {
- if (!ScriptInputUserData.CanStoreInputUserData())
- {
- Print("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ::PredictiveTakeEntityToTargetAttachmentEx input data not sent yet, cannot allow another input action");
- return false;
- }
- if (NeedInventoryJunctureFromServer(item, item.GetHierarchyParent(), target))
- return JunctureTakeEntityToTargetAttachmentEx(target, item, slot);
- else
- return TakeEntityToTargetAttachmentExImpl(InventoryMode.PREDICTIVE, target, item, slot);
- }
- override bool LocalTakeEntityToTargetAttachmentEx (notnull EntityAI target, notnull EntityAI item, int slot)
- {
- return TakeEntityToTargetAttachmentExImpl(InventoryMode.LOCAL, target, item, slot);
- }
- override bool ServerTakeEntityToTargetAttachmentEx (notnull EntityAI target, notnull EntityAI item, int slot)
- {
- return TakeEntityToTargetAttachmentExImpl(InventoryMode.SERVER, target, item, slot);
- }
- protected bool TakeEntityToTargetAttachmentExImpl (InventoryMode mode, notnull EntityAI target, notnull EntityAI item, int slot)
- {
- if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ::Take2TargetAtt(" + typename.EnumToString(InventoryMode, mode) + ") item=" + Object.GetDebugName(item));
- bool code = GetInventory().TakeEntityAsTargetAttachmentEx(mode, target, item, slot);
- UpdateInventoryMenu();
- return code;
- }
- ///@} to target att ex juncture
- ///@{ to target att juncture
- bool JunctureTakeEntityToTargetAttachment (notnull EntityAI target, notnull EntityAI item)
- {
- return TakeEntityToTargetAttachmentImpl(InventoryMode.JUNCTURE, target, item);
- }
- override bool PredictiveTakeEntityToTargetAttachment (notnull EntityAI target, notnull EntityAI item)
- {
- if (!ScriptInputUserData.CanStoreInputUserData())
- {
- Print("[inv] " + GetSimulationTimeStamp() + " Man@" + this + " ::PredictiveTakeEntityToTargetAttachment input data not sent yet, cannot allow another input action");
- return false;
- }
- if (NeedInventoryJunctureFromServer(item, item.GetHierarchyParent(), target))
- return JunctureTakeEntityToTargetAttachment(target, item);
- else
- return TakeEntityToTargetAttachmentImpl(InventoryMode.PREDICTIVE, target, item);
- }
- override bool LocalTakeEntityToTargetAttachment (notnull EntityAI target, notnull EntityAI item)
- {
- return TakeEntityToTargetAttachmentImpl(InventoryMode.LOCAL, target, item);
- }
- override bool ServerTakeEntityToTargetAttachment (notnull EntityAI target, notnull EntityAI item)
- {
- return TakeEntityToTargetAttachmentImpl(InventoryMode.SERVER, target, item);
- }
- protected bool TakeEntityToTargetAttachmentImpl (InventoryMode mode, notnull EntityAI target, notnull EntityAI item)
- {
- InventoryLocation il = new InventoryLocation;
- if( target.GetInventory().FindFreeLocationFor( item, FindInventoryLocationType.ATTACHMENT, il) )
- {
- return TakeEntityToTargetAttachmentExImpl(mode, target, item, il.GetSlot());
- }
- return false;
- }
- ///@} to target att juncture
- ///@{ to dst juncture
- bool JunctureTakeToDst (notnull InventoryLocation src, notnull InventoryLocation dst)
- {
- return TakeToDstImpl(InventoryMode.JUNCTURE, src, dst);
- }
- override bool PredictiveTakeToDst (notnull InventoryLocation src, notnull InventoryLocation dst)
- {
- if (!ScriptInputUserData.CanStoreInputUserData())
- {
- Print("[inv] " + GetSimulationTimeStamp() + " Man@" + this + " ::PredictiveTakeToDst input data not sent yet, cannot allow another input action");
- return false;
- }
- if (NeedInventoryJunctureFromServer(src.GetItem(), src.GetParent(), dst.GetParent()))
- return JunctureTakeToDst(src, dst);
- else
- return TakeToDstImpl(InventoryMode.PREDICTIVE, src, dst);
- }
- override bool LocalTakeToDst (notnull InventoryLocation src, notnull InventoryLocation dst)
- {
- return TakeToDstImpl(InventoryMode.LOCAL, src, dst);
- }
- override bool ServerTakeToDst (notnull InventoryLocation src, notnull InventoryLocation dst)
- {
- return TakeToDstImpl(InventoryMode.SERVER, src, dst);
- }
- protected bool TakeToDstImpl (InventoryMode mode, notnull InventoryLocation src, notnull InventoryLocation dst)
- {
- if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS = " + GetSimulationTimeStamp() + " ::Take2Dst(" + typename.EnumToString(InventoryMode, mode) + ") src=" + InventoryLocation.DumpToStringNullSafe(src) + " dst=" + InventoryLocation.DumpToStringNullSafe(dst));
- bool code = GetHumanInventory().TakeToDst(mode, src, dst);
- UpdateInventoryMenu();
- return code;
- }
- ///@} to dst juncture
- ///@} inventory
-
- void JunctureDeleteItem(EntityAI item)
- {
-
- }
- override bool CanBeSkinned()
- {
- return !GetIsFrozen();
- }
-
- override bool DisableVicinityIcon()
- {
- return true;
- }
-
- void UpdateInventoryMenu();
-
- ///@{ Stats
- //! Registers new stat type for this player.
- /*!
- \param[in] name The name of the stat type.
- */
- proto native bool StatRegister( string name );
- //! Gets counter value of the specified stat type.
- /*!
- \param[in] name The name of the stat type.
- */
- proto native float StatGet( string name );
- //! Gets counter value as string of the specified stat type.
- /*!
- \param[in] name The name of the stat type.
- \param[out] value A formatted string containing stat value.
- */
- proto void StatGetCounter( string name, out string value );
- //! Gets counter value as formatted time string of the specified stat type.
- /*!
- \param[in] name The name of the stat type.
- \param[out] value A formatted string containing stat value.
- */
- proto void StatGetAsTime( string name, out string value );
- //! Updates stat counter with given value.
- /*!
- \param[in] name The name of the stat type.
- \param[in] value The specified value.
- */
- proto native void StatUpdate( string name, float value );
- //! Updates stat counter by time.
- /*!
- Use this to measure play time.
- \param[in] name The name of the stat type.
- */
- proto native void StatUpdateByTime( string name );
- //! Updates stat counter by player's actual position.
- /*!
- Use this to measure player's travelling distance.
- \param[in] name The name of the stat type.
- */
- proto native void StatUpdateByPosition( string name );
- //! Updates stat counter by given position.
- /*!
- \param[in] name The name of the stat type.
- \param[in] pos The specified position.
- */
- proto native void StatUpdateByGivenPos( string name, vector pos );
- /*! Invokes read stats from server to client.
- \note Call this on client when you need update stats.
- */
- proto native void StatInvokeUpdate();
- /*! Invokes save stats from server to client.
- \note Call this on server when you need update stats.
- */
- proto native void StatSyncToClient();
- ///@} Stats
-
- bool IsInventorySoftLocked()
- {
- return false;
- }
- void SetInventorySoftLock(bool status);
-
- /// returns true if man is in transport, false otherwise
- bool IsInTransport()
- {
- return Transport.Cast(GetParent()) != null;
- }
-
- void StopDeathDarkeningEffect();
- bool PhysicalPredictiveDropItem(EntityAI entity, bool heavy_item_only = true);
- void SetProcessUIWarning(bool state);
- void OnGameplayDataHandlerSync(); //depricated, sync now happens before the player is created, calling of this event still happens for legacy reasons
- bool CanPlaceItem(EntityAI item);
- };
|