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- enum EConnectErrorClient
- {
- UNKNOWN = -1, // -1 must always be UNKNOWN
- OK = 0, // 0 must always be OK
- SERVER_UNREACHABLE, // Could not connect to server because it is not reachable (offline, restarting, ..)
- ALREADY_CONNECTING, // Client is already attempting to join a server
- ERROR_MSG_SHOWED, // Indicates there is an error on screen that has yet to be confirmed
- INCORRECT_CLIENT_STATE, // The client is already connected or is connecting to a server
- INVALID_SESSION, // The guid of the session is empty
- VERSION_MISMATCH, // Mismatch between server and client version
- VERSION_MISMATCH_RB, // Client build is lower than "requiredBuild" (server config)
- VERSION_MISMATCH_AB, // Client build is higher than "allowedBuild" (server config)
- DLC_CHECK_FAILED, // Client does not have required DLC
- EMPTY_PASSWORD, // Player input an empty password
-
- PASSWORD, // Server is password protected
- BE_LICENCE, // Server is using BE and it has not yet been agreed to
- ALREADY_ON_ANOTHER_SERVER, // Player is already playing on a different server
- COMMUNICATION_TIMED_OUT, // Communication timed out
- ALREADY_ON_SERVER, // Player is already playing on this server
- };
- class ConnectErrorClientModule : ErrorHandlerModuleScript
- {
- void ConnectErrorClientModule()
- {
- SetCategory(ErrorCategory.ConnectErrorClient);
- }
-
- override void InitOptionalVariables()
- {
- super.InitOptionalVariables();
-
- m_Header = "#server_browser_connecting_failed";
- }
-
- override void FillErrorDataMap()
- {
- super.FillErrorDataMap();
-
- InsertDialogueErrorProperties(EConnectErrorClient.SERVER_UNREACHABLE, "#STR_server_unreachable");
- InsertDialogueErrorProperties(EConnectErrorClient.ALREADY_CONNECTING, "#STR_already_connecting");
- InsertDialogueErrorProperties(EConnectErrorClient.ERROR_MSG_SHOWED, "#STR_error_msg_showed");
- InsertDialogueErrorProperties(EConnectErrorClient.INCORRECT_CLIENT_STATE, "#STR_incorrect_client_state");
- InsertDialogueErrorProperties(EConnectErrorClient.INVALID_SESSION, "#STR_invalid_session");
-
- InsertDialogueErrorProperties(EConnectErrorClient.VERSION_MISMATCH, "#multi_server_not_compatible_message");
- InsertDialogueErrorProperties(EConnectErrorClient.VERSION_MISMATCH_RB, "#multi_server_not_compatible_message");
- InsertDialogueErrorProperties(EConnectErrorClient.VERSION_MISMATCH_AB, "#multi_server_not_compatible_message");
-
- InsertDialogueErrorProperties(EConnectErrorClient.DLC_CHECK_FAILED, "#mod_detail_info_warning");
- InsertDialogueErrorProperties(EConnectErrorClient.EMPTY_PASSWORD, "#STR_empty_password");
-
- InsertErrorProperties(EConnectErrorClient.PASSWORD);
- InsertErrorProperties(EConnectErrorClient.BE_LICENCE);
-
- InsertDialogueErrorProperties(EConnectErrorClient.ALREADY_ON_ANOTHER_SERVER,"#STR_already_on_another_server");
- InsertDialogueErrorProperties(EConnectErrorClient.COMMUNICATION_TIMED_OUT, "#STR_BIOS_CommTimeOutError");
- InsertDialogueErrorProperties(EConnectErrorClient.ALREADY_ON_SERVER, "#ps4_already_in_session");
- }
- #ifndef NO_GUI
- override void OnEvent(EventType eventTypeId, Param params)
- {
- switch (eventTypeId)
- {
- case MPSessionPlayerReadyEventTypeID:
- g_Game.GetUIManager().CloseSpecificDialog(m_LastErrorThrown);
- break;
-
- default:
- break;
- }
- }
- #endif
- }
- /*class ConnectErrorClientModuleUI : UIScriptedMenu
- {
- override bool OnModalResult(Widget w, int x, int y, int code, int result)
- {
- super.OnModalResult(w, x, y, code, result);
-
- int error = ErrorModuleHandler.GetCodeFromError(code);
- switch ( error )
- {
- default:
- break;
- }
-
- return true;
- }
- }*/
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