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- enum EConnectErrorServer
- {
- UNKNOWN = -1, // -1 must always be UNKNOWN
- OK = 0, // 0 must always be OK
- WRONG_PASSWORD, // User entered wrong password
- WRONG_VERSION, // Server and client do not have the same build while "forceSameBuild" is true
- CONNECT_ERROR, // Unknown error
- SESSION_FULL, // Server is full
- FILE_PATCHING, // Bad file patching
- ALREADY_CONNECTED, // Client is already connected
- HOST_ADDRESS, // Was unable to resolve host address
- NET_CHANNEL, // Client failed to create NetChannel
- CONNECT, // Connecting itself has failed
- REQUEST_PLAYER, // Failed to request player
- CREATE_PLAYER, // Failed to create player
- TIMEOUT, // Packages timed out
- UID, // Failed to find uid
- NET_CHANNEL_SERVER, // Server failed to create NetChannel
- ACTIVATE, // Failed to activate session
- SERVER_LOCKED, // Server is locked by admin
- SERVER_SHUTDOWN, // Server is shutting down soon
- BUILD_SMALLER, // Client has a build smaller than the Server
- BUILD_GREATER, // Client has a build greater than the Server
- VERSION_SMALLER, // Client has a version smaller than the Server
- VERSION_GREATER, // Client has a version greater than the Server
- EQUAL_MOD, // Server and Client do not have equal mods while "equalModRequired" is true
- CLIENT_DIAG, // Client is using Diag exe while Server is not
- SERVER_DIAG, // Server is using Diag exe while Client is not
- NO_DEVICE_ID, // Client has not acquired device id
- };
- class ConnectErrorServerModule : ErrorHandlerModuleScript
- {
- void ConnectErrorServerModule()
- {
- SetCategory(ErrorCategory.ConnectErrorServer);
- }
-
- override void InitOptionalVariables()
- {
- super.InitOptionalVariables();
-
- m_Header = "#server_browser_connecting_failed";
- }
-
- override void FillErrorDataMap()
- {
- super.FillErrorDataMap();
-
- InsertDialogueErrorProperties(EConnectErrorServer.WRONG_PASSWORD, "#server_browser_wrong_password");
- InsertDialogueErrorProperties(EConnectErrorServer.WRONG_VERSION, "#server_browser_wrong_version");
- InsertDialogueErrorProperties(EConnectErrorServer.CONNECT_ERROR, "#server_browser_wrong_connect_error");
- InsertDialogueErrorProperties(EConnectErrorServer.SESSION_FULL, "#server_browser_session_full");
- InsertDialogueErrorProperties(EConnectErrorServer.FILE_PATCHING, "#server_browser_bad_file_patching");
- InsertDialogueErrorProperties(EConnectErrorServer.ALREADY_CONNECTED, "#STR_already_connected");
- InsertDialogueErrorProperties(EConnectErrorServer.HOST_ADDRESS, "#STR_host_address");
- InsertDialogueErrorProperties(EConnectErrorServer.NET_CHANNEL, "#STR_net_channel");
- InsertDialogueErrorProperties(EConnectErrorServer.CONNECT, "#STR_connect");
- InsertDialogueErrorProperties(EConnectErrorServer.REQUEST_PLAYER, "#STR_request_player");
- InsertDialogueErrorProperties(EConnectErrorServer.CREATE_PLAYER, "#STR_create_player");
- InsertDialogueErrorProperties(EConnectErrorServer.TIMEOUT, "#STR_timeout");
- InsertDialogueErrorProperties(EConnectErrorServer.UID, "#STR_UID");
- InsertDialogueErrorProperties(EConnectErrorServer.NET_CHANNEL_SERVER, "#STR_net_channel_server");
- InsertDialogueErrorProperties(EConnectErrorServer.ACTIVATE, "#STR_activate");
- InsertDialogueErrorProperties(EConnectErrorServer.SERVER_LOCKED, "#STR_MP_SESSION_LOCKED");
- InsertDialogueErrorProperties(EConnectErrorServer.SERVER_SHUTDOWN, "#STR_shutdown_server");
- InsertDialogueErrorProperties(EConnectErrorServer.BUILD_SMALLER, "#STR_build_smaller"+"\n"+"#STR_PLEASE_UPDATE");
- InsertDialogueErrorProperties(EConnectErrorServer.BUILD_GREATER, "#STR_build_greater"+"\n"+"#STR_PLEASE_WAIT");
- InsertDialogueErrorProperties(EConnectErrorServer.VERSION_SMALLER, "#STR_version_smaller"+"\n"+"#STR_PLEASE_UPDATE");
- InsertDialogueErrorProperties(EConnectErrorServer.VERSION_GREATER, "#STR_version_greater"+"\n"+"#STR_PLEASE_WAIT");
- InsertDialogueErrorProperties(EConnectErrorServer.EQUAL_MOD, "#STR_equal_mod");
- InsertDialogueErrorProperties(EConnectErrorServer.CLIENT_DIAG, "#STR_client_diag");
- InsertDialogueErrorProperties(EConnectErrorServer.SERVER_DIAG, "#STR_server_diag");
- InsertDialogueErrorProperties(EConnectErrorServer.NO_DEVICE_ID, "#STR_no_device_id");
- }
-
- override void OnEvent(EventType eventTypeId, Param params)
- {
- switch (eventTypeId)
- {
- case MPSessionPlayerReadyEventTypeID:
- #ifndef NO_GUI
- g_Game.GetUIManager().CloseSpecificDialog(m_LastErrorThrown);
- #endif
- break;
-
- default:
- break;
- }
- }
- }
- /*class ConnectErrorServerModuleUI : UIScriptedMenu
- {
- override bool OnModalResult(Widget w, int x, int y, int code, int result)
- {
- super.OnModalResult(w, x, y, code, result);
-
- int error = ErrorModuleHandler.GetCodeFromError(code);
- switch ( error )
- {
- default:
- break;
- }
-
- return true;
- }
- }*/
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