persistentflag.c 586 B

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  1. // These are flags which are persistent for the player entity, ie. are saved when the player is disconnected and loaded after connection.
  2. // Normal persistence events OnStoreSave/OnStoreLoad are used to save/load these flags within a single int, the purpose is to unify the getter/setter interface so that every system that needs a bool does not need to create its own handling methods/logic.
  3. // !!! Every value needs to be a power of 2 !!!
  4. enum PersistentFlag
  5. {
  6. AREA_PRESENCE = 1;
  7. //ADDITIONAL_FLAG_1 = 2
  8. //ADDITIONAL_FLAG_2 = 4
  9. //ADDITIONAL_FLAG_3 = 8
  10. //ADDITIONAL_FLAG_4 = 16
  11. }