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- //!SunMask - PostProcessEffectType.SunMask
- //A dummy class in script; 'SunMaskEffect' is used as a part of Rain and GodRays
- class PPESunMask: PPEClassBase
- {
- /*
- static const int PARAM_INTENSITY = 0;
- static const int PARAM_SUNSIZE = 1;
- static const int PARAM_VSTREAKINT = 2;
- static const int PARAM_DSTREAKINT = 3;
- static const int PARAM_SUNMASK = 4;
- */
- override int GetPostProcessEffectID()
- {
- return PostProcessEffectType.SunMask;
- }
-
- override string GetDefaultMaterialPath()
- {
- return "";
- }
-
- /*override void RegisterMaterialParameters()
- {
- RegisterParameterScalarFloat(PARAM_INTENSITY,"Intensity",0.8,0.0,1.0);
- RegisterParameterScalarFloat(PARAM_SUNSIZE,"SunSize",0.2,0.0,1.0);
- RegisterParameterScalarFloat(PARAM_VSTREAKINT,"VerticalStreakIntensity",0.75,0.0,5.0);
- RegisterParameterScalarFloat(PARAM_DSTREAKINT,"DiagonalStreakIntensity",0.6,0.0,5.0);
- //RegisterParameterResource(PARAM_SUNMASK,"SunMask","");
- }*/
- }
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