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- //! Static component of PPE manager, used to hold the instance.
- class PPEManagerStatic
- {
- static ref PPEManager m_Manager;
-
- static void CreateManagerStatic()
- {
- if (m_Manager)
- {
- Debug.Log("PPEManagerStatic | CreateManagerStatic - PPEManager already exists");
- return;
- }
-
- m_Manager = new PPEManager;
- }
-
- static void DestroyManagerStatic()
- {
- if (m_Manager)
- {
- m_Manager.Cleanup();
- delete m_Manager;
- }
- }
-
- //! Returns the manager instance singleton
- static PPEManager GetPPEManager()
- {
- return m_Manager;
- }
- }
- /**
- /brief Postprocess manager, responsible for updates, receiving, and re-distributing requester data to their respective destinations.
- /par Basic post process flow outline:
- Getting a registered 'PPERequester' instance from the 'PPERequesterBank'
-
- /par
- Launching the requester, either through an overriden 'Start' method, or custom method with some setters (both flag it as active and to be processed)
-
- /par On render update, PPEManager:
- Handles queued requester changes, re-distributes individual commands to material structure
-
- /par
- Updates the material/parameter structure and calculates the blend values
-
- /par
- Sets the final values via native functions (only called once per changed parameter - optimization stonks)
-
- /note Requester serves as a centralized platform for specific effec/group of effects. Although technically the direct commands to mat/param would be feasible, this allows for easier control of effect groups,
- /note and clearer command hierarchy (no value setters without clear parentage).
- */
- class PPEManager extends Managed
- {
- const int CAMERA_ID = 0;
-
- protected bool m_ManagerInitialized;
- protected ref map<int, ref PPEClassBase> m_PPEClassMap; //contains sorted postprocess classes, IDs in 'PostProcessEffectType' // <MaterialID,<material_class>>
- protected ref map<int, ref array<int>> m_PPEMaterialUpdateQueueMap; //multiple levels of update queues, to allow for multiple dependent updates during same frame (greedy?)
- protected ref array<int> m_UpdatedMaterials;
- protected ref array<ref PPERequesterBase> m_ExistingPostprocessRequests; //which requests are active overall. Does not have to be updating ATM!
- protected ref array<ref PPERequesterBase> m_UpdatingRequests; //which requests are currently updating and processing
-
- void PPEManager()
- {
- m_ManagerInitialized = false;
- PPERequesterBank.Init();
- }
-
- void Cleanup()
- {
- PPERequesterBank.Cleanup();
-
- if (m_ManagerInitialized)
- {
- m_PPEMaterialUpdateQueueMap.Clear();
- m_ExistingPostprocessRequests.Clear();
- m_UpdatingRequests.Clear();
- m_PPEClassMap.Clear();
- }
- }
-
- //! Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
- void Init()
- {
- //DbgPrnt("PPEDebug | PPEManager | m_ManagerInitialized: " + m_ManagerInitialized);
- if (!m_ManagerInitialized)
- {
- m_PPEMaterialUpdateQueueMap = new map<int, ref array<int>>;
- m_UpdatedMaterials = new array<int>;
- m_ExistingPostprocessRequests = new array<ref PPERequesterBase>;
- m_UpdatingRequests = new array<ref PPERequesterBase>;
- InitPPEManagerClassMap();
-
- GetGame().GetUpdateQueue(CALL_CATEGORY_GUI).Insert(this.Update); //can be safely and easily 'disabled' here
- m_ManagerInitialized = true;
- }
- }
-
- //! Ordered by 'PostProcessEffectType' for easy access through the same enum; ID saved all the same
- protected void InitPPEManagerClassMap()
- {
- if (m_PPEClassMap)
- {
- delete m_PPEClassMap;
- }
- m_PPEClassMap = new map<int, ref PPEClassBase>;
-
- RegisterPPEClass(new PPENone()); //dummy
- RegisterPPEClass(new PPEUnderWater());
- RegisterPPEClass(new PPESSAO());
- RegisterPPEClass(new PPEDepthOfField());
- RegisterPPEClass(new PPEHBAO());
- RegisterPPEClass(new PPERotBlur());
- RegisterPPEClass(new PPEGodRays());
- RegisterPPEClass(new PPERain());
- RegisterPPEClass(new PPEFilmGrain());
- RegisterPPEClass(new PPERadialBlur());
- RegisterPPEClass(new PPEChromAber());
- RegisterPPEClass(new PPEWetDistort());
- RegisterPPEClass(new PPEDynamicBlur());
- RegisterPPEClass(new PPEColorGrading());
- RegisterPPEClass(new PPEColors());
- RegisterPPEClass(new PPEGlow());
- RegisterPPEClass(new PPESMAA());
- RegisterPPEClass(new PPEFXAA());
- RegisterPPEClass(new PPEMedian());
- RegisterPPEClass(new PPESunMask());
- RegisterPPEClass(new PPEGaussFilter());
- RegisterPPEClass(new PPEExposureNative());
- RegisterPPEClass(new PPEEyeAccomodationNative());
- RegisterPPEClass(new PPEDOF());
- RegisterPPEClass(new PPELightIntensityParamsNative());
- RegisterPPEClass(new PPEDistort());
- RegisterPPEClass(new PPEGhost());
- }
-
- //! Registeres material class and creates data structure within
- protected void RegisterPPEClass(PPEClassBase material_class)
- {
- m_PPEClassMap.Set(material_class.GetPostProcessEffectID(), material_class);
- }
-
- void SendMaterialValueData(PPERequestParamDataBase data)
- {
- //DbgPrnt("DataVerification | m_ColorTarget | SendMaterialValueData: " + PPERequestParamDataColor.Cast(data).m_ColorTarget[0] + "/" + PPERequestParamDataColor.Cast(data).m_ColorTarget[1] + "/" + PPERequestParamDataColor.Cast(data).m_ColorTarget[2] + "/" + PPERequestParamDataColor.Cast(data).m_ColorTarget[3]);
- PPEClassBase mat_class = m_PPEClassMap.Get(data.GetMaterialID());
- mat_class.InsertParamValueData(data);
- SetMaterialParamUpdating(data.GetMaterialID(),data.GetParameterID(),PPEConstants.DEPENDENCY_ORDER_BASE);
- }
-
- //! Queues material/parameter to update (once)
- void SetMaterialParamUpdating(int material_id, int parameter_id, int order)
- {
- if ( order > PPEConstants.DEPENDENCY_ORDER_HIGHEST )
- {
- //DbgPrnt("PPEDebug | PPEManager - SetMaterialParamUpdating | Order higher than max, ignoring! | mat/par/ord: " + material_id + "/" + parameter_id + "/" + order);
- return;
- }
-
- PPEClassBase mat_class = m_PPEClassMap.Get(material_id);
-
- //DbgPrnt("PPEDebug | PPEManager - SetMaterialParamUpdating | mat/par: " + material_id + "/" + parameter_id);
- //insert material into queue
- if ( !m_PPEMaterialUpdateQueueMap.Contains(order) )
- m_PPEMaterialUpdateQueueMap.Set(order,new array<int>);
-
- int found = m_PPEMaterialUpdateQueueMap.Get(order).Find(material_id);
- if ( found == -1 )
- {
- m_PPEMaterialUpdateQueueMap.Get(order).Insert(material_id);
- }
-
- mat_class.SetParameterUpdating(order,parameter_id);
- }
-
- //! Currently unused, requests remain in the hierarchy and are used when needed (slightly faster than constantly re-shuffilng the arrays)
- void RemoveMaterialUpdating(int material_id, int order = 0)
- {
- if ( m_PPEMaterialUpdateQueueMap.Contains(order) )
- {
- m_PPEMaterialUpdateQueueMap.Get(order).RemoveItem(material_id);
-
- if ( m_PPEMaterialUpdateQueueMap.Get(order).Count() == 0)
- m_PPEMaterialUpdateQueueMap.Remove(order);
- }
- }
-
- protected void ClearMaterialUpdating()
- {
- m_PPEMaterialUpdateQueueMap.Clear();
- }
-
- //! Marks requester as 'active'. Currently indistinguiishable from 'updating' requester, can potentially be used for intermittently updated requesters
- void SetRequestActive(PPERequesterBase request, bool active)
- {
- int found = m_ExistingPostprocessRequests.Find(request);
- if ( active && found == -1 )
- {
- m_ExistingPostprocessRequests.Insert(request);
- }
- else if ( !active && found > -1 ) //should always be found in this case, redundant?
- {
- //RemoveActiveRequestFromMaterials(request);
-
- m_ExistingPostprocessRequests.Remove(found);
- }
- }
-
- //! Marks requester as 'updating' and to be processed on manager update
- void SetRequestUpdating(PPERequesterBase request, bool active)
- {
- if (!m_UpdatingRequests)
- {
- Debug.Log("PPEManager | SetRequestUpdating | !m_UpdatingRequests");
- return;
- }
-
- int idx = m_UpdatingRequests.Find(request);
-
- if ( active && idx == -1 )
- {
- m_UpdatingRequests.Insert(request);
- }
- else if ( !active && idx > -1 )
- {
- m_UpdatingRequests.Remove(idx);
- }
- }
-
- // Just a getter
- bool GetExistingRequester(typename req, out PPERequesterBase ret)
- {
- int idx = m_ExistingPostprocessRequests.Find(PPERequesterBank.GetRequester(req));
- if (idx > -1)
- {
- ret = m_ExistingPostprocessRequests.Get(idx);
- return true;
- }
- return false;
- }
-
- bool IsAnyRequesterRunning(array<typename> requesters)
- {
- foreach (typename requesterType : requesters)
- {
- PPERequesterBase ppeRequester;
- GetExistingRequester(requesterType, ppeRequester);
- if (ppeRequester && ppeRequester.IsRequesterRunning())
- return true;
- }
-
- return false;
- }
-
- /**
- /brief Originally designed to rip the requester data from all relevant mat/params, but that proved too costly and volatile.
- /note Still, it is here, use at your own peril.
- */
- protected void RemoveActiveRequestFromMaterials(PPERequesterBase req)
- {
- int count = req.GetActiveRequestStructure().Count();
- int mat_id;
- for (int i = 0; i < count; i++)
- {
- mat_id = req.GetActiveRequestStructure().GetKey(i);
- PPEClassBase mat_class = m_PPEClassMap.Get(mat_id);
- mat_class.RemoveRequest(req.GetRequesterIDX());
- }
- }
-
- //! Unused cleanup method, should it be ever needed
- protected void RequestsCleanup()
- {
- }
-
- //! Marks material class as updated and values to be set in the course of update - 'ProcessApplyValueChanges'
- void InsertUpdatedMaterial(int mat_id)
- {
- if ( m_UpdatedMaterials.Find(mat_id) == -1 )
- m_UpdatedMaterials.Insert(mat_id);
- }
-
- //---------//
- //PROCESSING
- //---------//
- protected void ProcessRequesterUpdates(float timeslice)
- {
- PPERequesterBase req;
- for (int i = 0; i < m_UpdatingRequests.Count(); i++)
- {
- //DbgPrnt("PPEDebug | ProcessRequesterUpdates | m_UpdatingRequests[i]: " + m_UpdatingRequests[i]);
- req = m_UpdatingRequests.Get(i);
- if (req)
- req.OnUpdate(timeslice);
- }
- }
-
- protected void ProcessMaterialUpdates(float timeslice)
- {
- for (int i = 0; i < m_PPEMaterialUpdateQueueMap.Count(); i++) //orders (levels?)
- {
- //DbgPrnt("PPEDebug | ProcessMaterialUpdates | GetKey " + i + ": " + m_PPEMaterialUpdateQueueMap.GetKey(i));
- //DbgPrnt("PPEDebug | ProcessMaterialUpdates | GetElement - count " + i + ": " + m_PPEMaterialUpdateQueueMap.GetElement(i).Count());
-
- for (int j = 0; j < m_PPEMaterialUpdateQueueMap.GetElement(i).Count(); j++)
- {
- PPEClassBase mat_class = m_PPEClassMap.Get(m_PPEMaterialUpdateQueueMap.GetElement(i).Get(j));
- mat_class.OnUpdate(timeslice,i);
- }
- }
- }
-
- protected void ProcessApplyValueChanges()
- {
- int material_id;
- for (int i = 0; i < m_UpdatedMaterials.Count(); i++)
- {
- material_id = m_UpdatedMaterials.Get(i);
- PPEClassBase mat_class = m_PPEClassMap.Get(material_id);
- mat_class.ApplyValueChanges();
- }
-
- m_UpdatedMaterials.Clear();
- ClearMaterialUpdating();
- }
-
- void Update(float timeslice)
- {
- if (!m_ManagerInitialized)
- return;
-
- ProcessRequesterUpdates(timeslice);
- ProcessMaterialUpdates(timeslice);
- ProcessApplyValueChanges();
- RequestsCleanup(); //unused
- }
-
- //! Returns default values as Param. See 'PPEConstants' file for various typedefs used
- Param GetPostProcessDefaultValues(int material, int parameter)
- {
- PPEClassBase mat_class = m_PPEClassMap.Get(material);
- return mat_class.GetParameterCommandData(parameter).GetDefaultValues();
- }
-
- //! Returns current values as Param. See 'PPEConstants' file for various typedefs used
- Param GetPostProcessCurrentValues(int material, int parameter)
- {
- PPEClassBase mat_class = m_PPEClassMap.Get(material);
- return mat_class.GetParameterCommandData(parameter).GetCurrentValues();
- }
-
- //TODO - certain C++ events may change the actual material path with a graphics option changes. Reflect this on script-side!
- //Currently only SSAY/HBAO affected...welp.
- //! Changes material file associated with the script material class. Will be used very rarely, mostly set in C++ anyway.
- void ChangePPEMaterial(PostProcessPrioritiesCamera priority, PostProcessEffectType type, string path, bool scriptside_only)
- {
- if (m_PPEClassMap.Contains(type))
- {
- PPEClassBase mat_class = m_PPEClassMap.Get(type);
- typename name = mat_class.Type();
- PPEClassBase postprocess_capsule = PPEClassBase.Cast(name.Spawn());
- postprocess_capsule.ChangeMaterialPathUsed(path);
-
- if (postprocess_capsule.GetMaterial() == 0x0)
- {
- Debug.Log("PPEManager | Invalid material path " + path + " used for " + name );
- return;
- }
-
- //m_PPEClassMap.Remove(type);
- m_PPEClassMap.Set(type,postprocess_capsule);
- }
-
- //can be sent script-side only to adapt to c++ options changes
- if (!scriptside_only)
- SetCameraPostProcessEffect(CAMERA_ID,priority,type,path);
- }
-
- //! stops all effects of a certain kind
- void StopAllEffects(int mask = 0)
- {
- if (m_ExistingPostprocessRequests)
- {
- foreach (PPERequesterBase requester : m_ExistingPostprocessRequests)
- {
- if (requester.GetCategoryMask() & mask)
- {
- requester.Stop();
- }
- }
- }
- }
-
- void DbgPrnt(string text)
- {
- //Debug.Log(""+text);
- }
- };
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