pperbloodloss.c 235 B

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  1. class PPERequester_BloodLoss extends PPERequester_GameplayBase
  2. {
  3. void SetBloodLossLevel(float level)
  4. {
  5. SetTargetValueFloat(PostProcessEffectType.Glow,PPEGlow.PARAM_SATURATION,true,level,PPEGlow.L_22_BLOODLOSS,PPOperators.SET);
  6. }
  7. }