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- class PPERequester_FeverEffects extends PPERequester_GameplayBase
- {
- void SetFeverIntensity(float intensity)
- {
- SetTargetValueFloat(PostProcessEffectType.GaussFilter,PPEGaussFilter.PARAM_INTENSITY,true,intensity,PPEGaussFilter.L_0_FEVER,PPOperators.ADD_RELATIVE);
- }
- }
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