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- //glasses and helmets
- //! base, not to be used directly, would lead to layering collisions!
- class PPERequester_GenericBlackGlassesBase extends PPERequester_GameplayBase
- {
- override protected void OnStart(Param par = null)
- {
- super.OnStart();
-
- SetTargetValueFloat(PostProcessEffectType.GodRays,PPEGodRays.PARAM_INTENSITY,true,0,PPEGodRays.L_0_GLASSES,PPOperators.LOWEST);
- SetTargetValueColor(PostProcessEffectType.Glow,PPEGlow.PARAM_COLORIZATIONCOLOR,{0.4,0.4,0.4,0.0},PPEGlow.L_23_GLASSES,PPOperators.SUBSTRACT);
- }
- }
- class PPERequester_GlassesSportBlack extends PPERequester_GenericBlackGlassesBase{}
- class PPERequester_GlassesDesignerBlack extends PPERequester_GenericBlackGlassesBase{}
- class PPERequester_MotoHelmetBlack extends PPERequester_GenericBlackGlassesBase{}
- class PPERequester_GlassesSportBlue extends PPERequester_GameplayBase
- {
- override protected void OnStart(Param par = null)
- {
- super.OnStart();
-
- SetTargetValueFloat(PostProcessEffectType.GodRays,PPEGodRays.PARAM_INTENSITY,true,0,PPEGodRays.L_0_GLASSES,PPOperators.LOWEST);
- SetTargetValueColor(PostProcessEffectType.Glow,PPEGlow.PARAM_COLORIZATIONCOLOR,{0.3,0.3,0.0,0.0},PPEGlow.L_23_GLASSES,PPOperators.SUBSTRACT);
- }
- }
- class PPERequester_GlassesSportGreen extends PPERequester_GameplayBase
- {
- override protected void OnStart(Param par = null)
- {
- super.OnStart();
-
- SetTargetValueFloat(PostProcessEffectType.GodRays,PPEGodRays.PARAM_INTENSITY,true,0,PPEGodRays.L_0_GLASSES,PPOperators.LOWEST);
- SetTargetValueColor(PostProcessEffectType.Glow,PPEGlow.PARAM_COLORIZATIONCOLOR,{0.2,0.0,0.2,0.0},PPEGlow.L_23_GLASSES,PPOperators.SUBSTRACT);
- }
- }
- class PPERequester_GlassesSportOrange extends PPERequester_GameplayBase
- {
- override protected void OnStart(Param par = null)
- {
- super.OnStart();
-
- SetTargetValueFloat(PostProcessEffectType.GodRays,PPEGodRays.PARAM_INTENSITY,true,0,PPEGodRays.L_0_GLASSES,PPOperators.LOWEST);
- SetTargetValueColor(PostProcessEffectType.Glow,PPEGlow.PARAM_COLORIZATIONCOLOR,{0.0,0.3,0.5,0.0},PPEGlow.L_23_GLASSES,PPOperators.SUBSTRACT);
- }
- }
- class PPERequester_GlassesAviator extends PPERequester_GameplayBase
- {
- override protected void OnStart(Param par = null)
- {
- super.OnStart();
-
- SetTargetValueFloat(PostProcessEffectType.GodRays,PPEGodRays.PARAM_INTENSITY,true,0,PPEGodRays.L_0_GLASSES,PPOperators.LOWEST);
- SetTargetValueColor(PostProcessEffectType.Glow,PPEGlow.PARAM_COLORIZATIONCOLOR,{0.3,0.3,0.1,0.0},PPEGlow.L_23_GLASSES,PPOperators.SUBSTRACT);
- }
- }
- class PPERequester_TacticalGoggles extends PPERequester_GameplayBase
- {
- override protected void OnStart(Param par = null)
- {
- super.OnStart();
-
- SetTargetValueFloat(PostProcessEffectType.GodRays,PPEGodRays.PARAM_INTENSITY,true,0,PPEGodRays.L_0_GLASSES,PPOperators.LOWEST);
- }
- }
- class PPERequester_WeldingMask extends PPERequester_GameplayBase
- {
- override protected void OnStart(Param par = null)
- {
- super.OnStart();
-
- SetTargetValueFloat(PostProcessEffectType.GodRays,PPEGodRays.PARAM_INTENSITY,true,0,PPEGodRays.L_0_GLASSES,PPOperators.LOWEST);
- SetTargetValueColor(PostProcessEffectType.Glow,PPEGlow.PARAM_COLORIZATIONCOLOR,{0.7,0.7,0.7,0.0},PPEGlow.L_23_GLASSES,PPOperators.SUBSTRACT);
- }
- }
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