pperhealthhit.c 459 B

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  1. class PPERequester_HealthHitReaction extends PPERequester_GameplayBase
  2. {
  3. const float INTENSITY_MULT = 6.0;
  4. void SetHitIntensity(float intensity)
  5. {
  6. //color overlay
  7. SetTargetValueFloat(PostProcessEffectType.Glow,PPEGlow.PARAM_OVERLAYFACTOR,true,0.05,PPEGlow.L_20_HIT,PPOperators.HIGHEST);
  8. SetTargetValueColor(PostProcessEffectType.Glow,PPEGlow.PARAM_OVERLAYCOLOR,{intensity * INTENSITY_MULT, 0.0, 0.0, 1.0},PPEGlow.L_21_HIT,PPOperators.HIGHEST);
  9. }
  10. }