pperinventoryblur.c 308 B

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  1. class PPERequester_InventoryBlur extends PPERequester_GameplayBase
  2. {
  3. override protected void OnStart(Param par = null)
  4. {
  5. super.OnStart();
  6. SetTargetValueFloat(PostProcessEffectType.GaussFilter,PPEGaussFilter.PARAM_INTENSITY,false,0.5,PPEGaussFilter.L_0_INV,PPOperators.SET); //PPOperators.OVERRIDE?
  7. }
  8. }