pperundergroundacco.c 265 B

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  1. class PPERUndergroundAcco extends PPERequester_GameplayBase
  2. {
  3. void SetEyeAccommodation(float value)
  4. {
  5. SetTargetValueFloat(PPEExceptions.EYEACCOM,PPEEyeAccomodationNative.PARAM_INTENSITY,false,value,PPEEyeAccomodationNative.L_0_UNDERGROUND,PPOperators.SET);
  6. }
  7. }