dynamicmusicplayerregistry.c 8.8 KB

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  1. class DynamicMusicPlayerRegistry
  2. {
  3. ref map<EDynamicMusicPlayerCategory, ref DynamicMusicPlayerSettings> m_SettingsByCategory;
  4. ref array<ref DynamicMusicTrackData> m_TracksMenu;
  5. ref array<ref DynamicMusicTrackData> m_TracksTime;
  6. ref array<ref DynamicMusicTrackData> m_TracksLocationStatic;
  7. ref array<ref DynamicMusicTrackData> m_TracksLocationStaticPrioritized;
  8. ref array<ref DynamicMusicTrackData> m_TracksLocationDynamic;
  9. protected string m_WorldName = "";
  10. void DynamicMusicPlayerRegistry()
  11. {
  12. PreloadData();
  13. }
  14. protected void PreloadData()
  15. {
  16. m_WorldName.ToLower();
  17. RegisterCategorySettings();
  18. RegisterTracksMenu();
  19. RegisterTracksTime();
  20. RegisterTracksLocationStatic();
  21. RegisterTracksLocationDynamic();
  22. }
  23. //! --------------------------------------------------------------------------------
  24. protected void RegisterCategorySettings()
  25. {
  26. if (!m_SettingsByCategory)
  27. m_SettingsByCategory = new map<EDynamicMusicPlayerCategory, ref DynamicMusicPlayerSettings>();
  28. RegisterGlobalSettings();
  29. RegisterMenuSettings();
  30. RegisterTimeSettings();
  31. RegisterLocationStaticSettings();
  32. RegisterLocationDynamicSettings();
  33. }
  34. //! --------------------------------------------------------------------------------
  35. private void RegisterGlobalSettings()
  36. {
  37. DynamicMusicPlayerSettings settings = new DynamicMusicPlayerSettings();
  38. settings.m_MinWaitTimeSeconds = 3.0;
  39. settings.m_MaxWaitTimeSeconds = 5.0;
  40. m_SettingsByCategory[EDynamicMusicPlayerCategory.NONE] = settings;
  41. }
  42. private void RegisterMenuSettings()
  43. {
  44. DynamicMusicPlayerSettings settings = new DynamicMusicPlayerSettings();
  45. settings.m_MinWaitTimeSeconds = 1.0;
  46. settings.m_MaxWaitTimeSeconds = 3.0;
  47. m_SettingsByCategory[EDynamicMusicPlayerCategory.MENU] = settings;
  48. }
  49. private void RegisterTimeSettings()
  50. {
  51. DynamicMusicPlayerSettings settings = new DynamicMusicPlayerSettings();
  52. settings.m_MinWaitTimeSeconds = 360.0; //360 = 6 min
  53. settings.m_MaxWaitTimeSeconds = 600.0; //600 = 10 min
  54. m_SettingsByCategory[EDynamicMusicPlayerCategory.TIME] = settings;
  55. }
  56. private void RegisterLocationStaticSettings()
  57. {
  58. DynamicMusicPlayerSettings settings = new DynamicMusicPlayerSettings();
  59. settings.m_MinWaitTimeSeconds = 360.0; //360 = 6 min
  60. settings.m_MaxWaitTimeSeconds = 600.0; //600 = 10 min
  61. m_SettingsByCategory[EDynamicMusicPlayerCategory.LOCATION_STATIC] = settings;
  62. settings.m_PreviousTrackFadeoutSeconds = 15.0;
  63. m_SettingsByCategory[EDynamicMusicPlayerCategory.LOCATION_STATIC_PRIORITY] = settings;
  64. }
  65. private void RegisterLocationDynamicSettings()
  66. {
  67. DynamicMusicPlayerSettings settings = new DynamicMusicPlayerSettings();
  68. settings.m_MinWaitTimeSeconds = 3.0;
  69. settings.m_MaxWaitTimeSeconds = 5.0;
  70. settings.m_PreviousTrackFadeoutSeconds = 20.0;
  71. m_SettingsByCategory[EDynamicMusicPlayerCategory.LOCATION_DYNAMIC] = settings;
  72. }
  73. //======================================================================== MENU =================================================================
  74. //===============================================================================================================================================
  75. protected void RegisterTracksMenu()
  76. {
  77. m_TracksMenu = new array<ref DynamicMusicTrackData>();
  78. RegisterTrackMenu("Music_Menu_SoundSet", true);
  79. RegisterTrackMenu("Music_Menu_2_SoundSet");
  80. RegisterTrackMenu("Music_Menu_3_SoundSet");
  81. RegisterTrackMenu("Music_Menu_4_SoundSet");
  82. RegisterTrackMenu("Music_Menu_subtitles_remake_SoundSet");
  83. }
  84. //____________________________________________Day Time setup___________________________________________
  85. protected void RegisterTracksTime()
  86. {
  87. m_TracksTime = new array<ref DynamicMusicTrackData>();
  88. //DAY
  89. RegisterTrackTime("Music_time_day_1_SoundSet", DynamicMusicPlayerTimeOfDay.DAY);
  90. RegisterTrackTime("Music_time_day_2_SoundSet", DynamicMusicPlayerTimeOfDay.DAY);
  91. RegisterTrackTime("Music_time_day_3_SoundSet", DynamicMusicPlayerTimeOfDay.DAY);
  92. RegisterTrackTime("Music_time_day_4_SoundSet", DynamicMusicPlayerTimeOfDay.DAY);
  93. RegisterTrackTime("Music_time_day_5_SoundSet", DynamicMusicPlayerTimeOfDay.DAY);
  94. RegisterTrackTime("Music_time_day_6_SoundSet", DynamicMusicPlayerTimeOfDay.DAY);
  95. RegisterTrackTime("Music_time_day_7_SoundSet", DynamicMusicPlayerTimeOfDay.DAY);
  96. RegisterTrackTime("Music_time_day_8_SoundSet", DynamicMusicPlayerTimeOfDay.DAY);
  97. //NIGHT
  98. RegisterTrackTime("Music_time_night_1_SoundSet", DynamicMusicPlayerTimeOfDay.NIGHT);
  99. RegisterTrackTime("Music_time_night_2_SoundSet", DynamicMusicPlayerTimeOfDay.NIGHT);
  100. //DAWN
  101. RegisterTrackTime("Music_time_dawn_1_SoundSet", DynamicMusicPlayerTimeOfDay.DAWN);
  102. RegisterTrackTime("Music_time_dawn_2_SoundSet", DynamicMusicPlayerTimeOfDay.DAWN);
  103. //DUSK
  104. RegisterTrackTime("Music_time_dusk_1_SoundSet", DynamicMusicPlayerTimeOfDay.DUSK);
  105. RegisterTrackTime("Music_time_dusk_2_SoundSet", DynamicMusicPlayerTimeOfDay.DUSK);
  106. //UNSORTED
  107. //RegisterTrackTime("Music_time_based_new_6_SoundSet", DynamicMusicPlayerTimeOfDay.ANY);
  108. }
  109. protected void RegisterTracksLocationStatic()
  110. {
  111. m_TracksLocationStatic = new array<ref DynamicMusicTrackData>();
  112. m_TracksLocationStaticPrioritized = new array<ref DynamicMusicTrackData>();
  113. }
  114. protected void RegisterTracksLocationDynamic()
  115. {
  116. m_TracksLocationDynamic = new array<ref DynamicMusicTrackData>();
  117. RegisterTrackLocationDynamic("Music_loc_contaminated_day_SoundSet", DynamicMusicLocationTypes.CONTAMINATED_ZONE, DynamicMusicPlayerTimeOfDay.DAY);
  118. RegisterTrackLocationDynamic("Music_loc_contaminated_night_SoundSet", DynamicMusicLocationTypes.CONTAMINATED_ZONE, DynamicMusicPlayerTimeOfDay.NIGHT);
  119. }
  120. //! --------------------------------------------------------------------------------
  121. protected void RegisterTrackMenu(string soundSetName, bool hasPriority = false, int timeOfDay = DynamicMusicPlayerTimeOfDay.ANY)
  122. {
  123. DynamicMusicTrackData track = new DynamicMusicTrackData();
  124. track.m_Category = EDynamicMusicPlayerCategory.MENU;
  125. track.m_SoundSet = soundSetName;
  126. track.m_TimeOfDay = timeOfDay;
  127. track.m_HasPriority = hasPriority;
  128. m_TracksMenu.Insert(track);
  129. }
  130. protected void RegisterTrackTime(string soundSetName, int timeOfDay = DynamicMusicPlayerTimeOfDay.ANY)
  131. {
  132. DynamicMusicTrackData track = new DynamicMusicTrackData();
  133. track.m_Category = EDynamicMusicPlayerCategory.TIME;
  134. track.m_SoundSet = soundSetName;
  135. track.m_TimeOfDay = timeOfDay;
  136. m_TracksTime.Insert(track);
  137. }
  138. protected void RegisterTrackLocationStatic(string soundSetName, vector start, vector end, int timeOfDay = DynamicMusicPlayerTimeOfDay.ANY, bool runImmediately = false)
  139. {
  140. DynamicMusicTrackData track = new DynamicMusicTrackData();
  141. track.m_SoundSet = soundSetName;
  142. track.m_TimeOfDay = timeOfDay;
  143. track.m_Shape = DynamicMusicLocationShape.BOX;
  144. track.InsertLocation(start, end);
  145. if (!runImmediately)
  146. {
  147. track.m_Category = EDynamicMusicPlayerCategory.LOCATION_STATIC;
  148. m_TracksLocationStatic.Insert(track);
  149. }
  150. else
  151. {
  152. track.m_Category = EDynamicMusicPlayerCategory.LOCATION_STATIC_PRIORITY;
  153. m_TracksLocationStaticPrioritized.Insert(track);
  154. }
  155. }
  156. protected void RegisterTrackLocationStaticMultiRectangle(string soundSetName, array<ref TVectorArray> locationBoundaries, int timeOfDay = DynamicMusicPlayerTimeOfDay.ANY, bool runImmediately = false)
  157. {
  158. DynamicMusicTrackData track = new DynamicMusicTrackData();
  159. track.m_SoundSet = soundSetName;
  160. track.m_TimeOfDay = timeOfDay;
  161. track.m_Shape = DynamicMusicLocationShape.BOX;
  162. track.locationBoundaries = locationBoundaries;
  163. if (!runImmediately)
  164. {
  165. track.m_Category = EDynamicMusicPlayerCategory.LOCATION_STATIC;
  166. m_TracksLocationStatic.Insert(track);
  167. }
  168. else
  169. {
  170. track.m_Category = EDynamicMusicPlayerCategory.LOCATION_STATIC_PRIORITY;
  171. m_TracksLocationStaticPrioritized.Insert(track);
  172. }
  173. }
  174. protected void RegisterTrackLocationStaticPoints(string soundSetName, array<vector> vertices, int timeOfDay = DynamicMusicPlayerTimeOfDay.ANY, bool runImmediately = false)
  175. {
  176. DynamicMusicTrackData track = new DynamicMusicTrackData();
  177. track.m_SoundSet = soundSetName;
  178. track.m_TimeOfDay = timeOfDay;
  179. track.m_Shape = DynamicMusicLocationShape.POLYGON;
  180. track.vertices = vertices;
  181. if (!runImmediately)
  182. {
  183. track.m_Category = EDynamicMusicPlayerCategory.LOCATION_STATIC;
  184. m_TracksLocationStatic.Insert(track);
  185. }
  186. else
  187. {
  188. track.m_Category = EDynamicMusicPlayerCategory.LOCATION_STATIC_PRIORITY;
  189. m_TracksLocationStaticPrioritized.Insert(track);
  190. }
  191. }
  192. protected void RegisterTrackLocationDynamic(string soundSetName, int locationType = DynamicMusicLocationTypes.NONE, int timeOfDay = DynamicMusicPlayerTimeOfDay.ANY)
  193. {
  194. DynamicMusicTrackData track = new DynamicMusicTrackData();
  195. track.m_Category = EDynamicMusicPlayerCategory.LOCATION_DYNAMIC;
  196. track.m_SoundSet = soundSetName;
  197. track.m_LocationType = locationType;
  198. track.m_TimeOfDay = timeOfDay;
  199. m_TracksLocationDynamic.Insert(track);
  200. }
  201. }