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- class UniversalTemperatureSourceLambdaBase
- {
- protected float m_LastExecuteTime = -1;
- protected float m_ExecuteInterval = -1;
- protected bool m_AffectsPlayer;
-
- void UniversalTemperatureSourceLambdaBase()
- {
- m_AffectsPlayer = true;
- }
- void ~UniversalTemperatureSourceLambdaBase();
- void Execute(UniversalTemperatureSourceSettings pSettings, UniversalTemperatureSourceResult resultValues);
- void DryItemsInVicinity(UniversalTemperatureSourceSettings pSettings);
- void DryItemsInVicinity(UniversalTemperatureSourceSettings pSettings, vector position, out notnull array<Object> nearestObjects);
- void WarmAndCoolItemsInVicinity(UniversalTemperatureSourceSettings pSettings, vector position, out notnull array<Object> nearestObjects);
-
- void OnBeforeExecute()
- {
- float time = g_Game.GetTickTime();
-
- if (m_LastExecuteTime == -1)
- m_LastExecuteTime += time; //time is at least 1
-
- m_ExecuteInterval = time - m_LastExecuteTime;
- }
-
- void OnAfterExecute()
- {
- m_LastExecuteTime = g_Game.GetTickTime();
- }
-
- void OnUTSActivate()
- {
- m_LastExecuteTime = -1;
- }
-
- void OnUTSDeactivate()
- {
- m_LastExecuteTime = -1;
- }
-
- bool AffectsPlayer()
- {
- return m_AffectsPlayer;
- }
-
- //! --------------------------------------
- //! DEPRECATED
- const float HEAT_THROUGH_AIR_COEF = 0.003;
- }
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