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- //! Events used across AreaDamage API, calling of these needs to be handled by parent
- class AreaDamageEvents
- {
- ///@{
- //! Called when a trigger is created
- void OnTriggerCreated() {}
- //! Called when a trigger is destroyed
- void OnTriggerDestroyed() {}
- ///@}
-
- ///@{
- //! Called when an object enters the trigger
- void OnEnterBeginEvent(TriggerInsider insider) {}
- void OnEnterServerEvent(TriggerInsider insider) {}
- void OnEnterClientEvent(TriggerInsider insider) {}
- void OnEnterEndEvent(TriggerInsider insider) {}
- ///@}
-
- ///@{
- //! Called at the beginning of an update loop
- void OnStayStartBeginEvent(int nrOfInsiders) {}
- void OnStayStartServerEvent(int nrOfInsiders) {}
- void OnStayStartClientEvent(int nrOfInsiders) {}
- void OnStayStartEndEvent(int nrOfInsiders) {}
- ///@}
-
- ///@{
- //! Called in the update loop
- void OnStayBeginEvent(TriggerInsider insider, float deltaTime) {}
- void OnStayServerEvent(TriggerInsider insider, float deltaTime) {}
- void OnStayClientEvent(TriggerInsider insider, float deltaTime) {}
- void OnStayEndEvent(TriggerInsider insider, float deltaTime) {}
- ///@}
-
- ///@{
- //! Called at the end of an update loop
- void OnStayFinishBeginEvent() {}
- void OnStayFinishServerEvent() {}
- void OnStayFinishClientEvent() {}
- void OnStayFinishEndEvent() {}
- ///@}
-
- ///@{
- //! Called when an object leaves the trigger
- void OnLeaveBeginEvent(TriggerInsider insider) {}
- void OnLeaveServerEvent(TriggerInsider insider) {}
- void OnLeaveClientEvent(TriggerInsider insider) {}
- void OnLeaveEndEvent(TriggerInsider insider) {}
- ///@}
-
- ///@{
- //! Called when an object gets evaluated for taking damage
- protected bool OnEvaluateDamage(TriggerInsider insider, float damageCoef) { return false; }
- ///@}
-
- ///@{
- //! Called before an object is damaged (only when it actually damaged an object)
- protected void PreDamageActions() {}
- //! Called after an object was damaged (only when it actually damaged an object)
- protected void PostDamageActions() {}
- ///@}
- }
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