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- class EmoteConstructor
- {
- bool ConstructEmotes(PlayerBase player, out map<int, ref EmoteBase> emoteMap)
- {
- TTypenameArray emote_array_names = new TTypenameArray;
- RegisterEmotes(emote_array_names);
- Sort(emote_array_names,emote_array_names.Count());
-
- emoteMap = new map<int, ref EmoteBase>;
- ref EmoteBase new_emote;
-
- for (int i = 0; i < emote_array_names.Count(); i++)
- {
- new_emote = EmoteBase.Cast(emote_array_names[i].Spawn());
- if (new_emote)
- {
- if (new_emote.GetID() < 0)
- {
- ErrorEx("Emote " + emote_array_names[i].ToString() + " has an invalid ID, registation failed!");
- return false;
- }
- else if (emoteMap.Contains(new_emote.GetID()))
- {
- ErrorEx("Emote " + emote_array_names[i].ToString() + " has a duplicate ID, registation failed!");
- return false;
- }
- else
- {
- new_emote.SetOwnerPlayer(player);
- emoteMap.Insert(new_emote.GetID(), new_emote);
- }
- }
- }
- return true;
- }
-
- void RegisterEmotes(TTypenameArray emotes)
- {
- emotes.Insert(EmoteGreeting);
- emotes.Insert(EmoteSOS);
- emotes.Insert(EmoteHeart);
- emotes.Insert(EmoteTaunt);
- emotes.Insert(EmoteLyingDown);
- emotes.Insert(EmoteTauntKiss);
- emotes.Insert(EmotePoint);
- emotes.Insert(EmoteTauntElbow);
- emotes.Insert(EmoteThumb);
- emotes.Insert(EmoteThumbDown);
- emotes.Insert(EmoteThroat);
- emotes.Insert(EmoteDance);
- emotes.Insert(EmoteSalute);
- emotes.Insert(EmoteTimeout);
- //emotes.Insert(EmoteDabbing);
- emotes.Insert(EmoteFacepalm);
- emotes.Insert(EmoteClap);
- emotes.Insert(EmoteSilent);
- emotes.Insert(EmoteWatching);
- emotes.Insert(EmoteHold);
- emotes.Insert(EmoteListening);
- emotes.Insert(EmotePointSelf);
- emotes.Insert(EmoteLookAtMe);
- emotes.Insert(EmoteTauntThink);
- emotes.Insert(EmoteMove);
- emotes.Insert(EmoteGetDown);
- emotes.Insert(EmoteCome);
- emotes.Insert(EmoteSurrender); //exception, partially handled in EmoteManager directly (..)
- emotes.Insert(EmoteCampfireSit);
- emotes.Insert(EmoteSitA);
- emotes.Insert(EmoteSitB);
- emotes.Insert(EmoteRPSRandom);
- emotes.Insert(EmoteRPSRock);
- emotes.Insert(EmoteRPSPaper);
- emotes.Insert(EmoteRPSScisors);
- emotes.Insert(EmoteNod);
- emotes.Insert(EmoteShake);
- emotes.Insert(EmoteShrug);
- emotes.Insert(EmoteSuicide);
- emotes.Insert(EmoteVomit);
- }
- }
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