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- class BrokenArmsMdfr: ModifierBase
- {
- private const float HEALTHY_ARM = 80;
-
- override void Init()
- {
- m_TrackActivatedTime = false;
- m_ID = eModifiers.MDF_BROKEN_ARMS;
- m_TickIntervalInactive = DEFAULT_TICK_TIME_INACTIVE;
- m_TickIntervalActive = DEFAULT_TICK_TIME_ACTIVE;
- }
- override bool ActivateCondition(PlayerBase player)
- {
- if ( player.GetHealth("RightArm", "Health") <= 0 || player.GetHealth("LeftArm", "Health") <= 0 )
- {
- return true;
- }
- return false;
- }
- override void OnActivate(PlayerBase player)
- {
- // player.setBrokenLimbs("Arms",true);
- }
- override void OnDeactivate(PlayerBase player)
- {
- // player.setBrokenLimbs("Arms",false);
- }
- override bool DeactivateCondition(PlayerBase player)
- {
- if ( player.GetHealth("RightArm", "Health") >= HEALTHY_ARM && player.GetHealth("LeftArm", "Health") >= HEALTHY_ARM )
- {
- return true;
- }
- else
- {
- return false;
- }
- }
- };
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