brokenarms.c 914 B

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  1. class BrokenArmsMdfr: ModifierBase
  2. {
  3. private const float HEALTHY_ARM = 80;
  4. override void Init()
  5. {
  6. m_TrackActivatedTime = false;
  7. m_ID = eModifiers.MDF_BROKEN_ARMS;
  8. m_TickIntervalInactive = DEFAULT_TICK_TIME_INACTIVE;
  9. m_TickIntervalActive = DEFAULT_TICK_TIME_ACTIVE;
  10. }
  11. override bool ActivateCondition(PlayerBase player)
  12. {
  13. if ( player.GetHealth("RightArm", "Health") <= 0 || player.GetHealth("LeftArm", "Health") <= 0 )
  14. {
  15. return true;
  16. }
  17. return false;
  18. }
  19. override void OnActivate(PlayerBase player)
  20. {
  21. // player.setBrokenLimbs("Arms",true);
  22. }
  23. override void OnDeactivate(PlayerBase player)
  24. {
  25. // player.setBrokenLimbs("Arms",false);
  26. }
  27. override bool DeactivateCondition(PlayerBase player)
  28. {
  29. if ( player.GetHealth("RightArm", "Health") >= HEALTHY_ARM && player.GetHealth("LeftArm", "Health") >= HEALTHY_ARM )
  30. {
  31. return true;
  32. }
  33. else
  34. {
  35. return false;
  36. }
  37. }
  38. };