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- class FatigueMdfr: ModifierBase
- {
- private float m_Time;
- private float m_NextEvent;
-
- static const float FATIGUE_EVENT_INTERVAL_MIN = 5;
- static const float FATIGUE_EVENT_INTERVAL_MAX = 12;
- static const float STAMINA_RECOVERY_MULTIPLIER = 0.33;
- static const float STAMINA_DEPLETION_MULTIPLIER = 1.33;
-
- override void Init()
- {
- m_TrackActivatedTime = false;
- m_AnalyticsStatsEnabled = true;
- m_ID = eModifiers.MDF_FATIGUE;
- m_TickIntervalInactive = DEFAULT_TICK_TIME_INACTIVE_LONG;
- m_TickIntervalActive = DEFAULT_TICK_TIME_ACTIVE;
- }
-
- override bool ActivateCondition(PlayerBase player)
- {
- return (player.GetModifiersManager().IsModifierActive(eModifiers.MDF_WOUND_INFECTION1) || player.GetModifiersManager().IsModifierActive(eModifiers.MDF_WOUND_INFECTION2));
- }
- override void OnActivate(PlayerBase player)
- {
- if (player.m_NotifiersManager)
- player.m_NotifiersManager.ActivateByType(eNotifiers.NTF_FEVERISH);
- player.GetStaminaHandler().ActivateRecoveryModifier(EStaminaMultiplierTypes.FATIGUE);
- player.GetStaminaHandler().ActivateDepletionModifier(EStaminaMultiplierTypes.FATIGUE);
- }
- override void OnReconnect(PlayerBase player)
- {
- OnActivate(player);
- }
- override void OnDeactivate(PlayerBase player)
- {
- player.GetStaminaHandler().DeactivateRecoveryModifier(EStaminaMultiplierTypes.FATIGUE);
- player.GetStaminaHandler().DeactivateDepletionModifier(EStaminaMultiplierTypes.FATIGUE);
- }
- override bool DeactivateCondition(PlayerBase player)
- {
- return !ActivateCondition(player);
- }
- }
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