commoncold.c 2.2 KB

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  1. class CommonColdMdfr : ModifierBase
  2. {
  3. const int AGENT_THRESHOLD_ACTIVATE = 100;
  4. const int AGENT_THRESHOLD_DEACTIVATE = 0;
  5. private const int SNEEZE_RND_DIVIDER_NORMAL_MIN = 15;
  6. private const int SNEEZE_RND_DIVIDER_NORMAL_MAX = 20;
  7. private const int SNEEZE_RND_DIVIDER_SUPPRESSED_MIN = 30;
  8. private const int SNEEZE_RND_DIVIDER_SUPPRESSED_MAX = 40;
  9. private const int TEMPORARY_RESISTANCE_TIME = 900;
  10. private ModifiersManager m_ModifiersManager;
  11. override void Init()
  12. {
  13. m_TrackActivatedTime = false;
  14. m_AnalyticsStatsEnabled = true;
  15. m_ID = eModifiers.MDF_COMMON_COLD;
  16. m_TickIntervalInactive = DEFAULT_TICK_TIME_INACTIVE;
  17. m_TickIntervalActive = DEFAULT_TICK_TIME_ACTIVE;
  18. }
  19. override string GetDebugText()
  20. {
  21. return ("Activate threshold: "+AGENT_THRESHOLD_ACTIVATE + "| " +"Deativate threshold: "+AGENT_THRESHOLD_DEACTIVATE);
  22. }
  23. override bool ActivateCondition(PlayerBase player)
  24. {
  25. if (player.GetSingleAgentCount(eAgents.INFLUENZA) >= AGENT_THRESHOLD_ACTIVATE)
  26. return true;
  27. return false;
  28. }
  29. override protected void OnActivate(PlayerBase player)
  30. {
  31. player.IncreaseDiseaseCount();
  32. m_ModifiersManager = player.GetModifiersManager();
  33. player.GetSymptomManager().QueueUpPrimarySymptom(SymptomIDs.SYMPTOM_SNEEZE);
  34. }
  35. override protected void OnDeactivate(PlayerBase player)
  36. {
  37. player.DecreaseDiseaseCount();
  38. player.SetTemporaryResistanceToAgent(eAgents.INFLUENZA, TEMPORARY_RESISTANCE_TIME);
  39. }
  40. override protected bool DeactivateCondition(PlayerBase player)
  41. {
  42. return (player.GetSingleAgentCount(eAgents.INFLUENZA) <= AGENT_THRESHOLD_DEACTIVATE);
  43. }
  44. override protected void OnTick(PlayerBase player, float deltaT)
  45. {
  46. float chanceOfSneeze = Math.Clamp(player.GetSingleAgentCountNormalized(eAgents.INFLUENZA),0.4,0.75);
  47. float randomDivider = Math.RandomInt(SNEEZE_RND_DIVIDER_NORMAL_MIN, SNEEZE_RND_DIVIDER_NORMAL_MAX);
  48. if (m_ModifiersManager.IsModifierActive(eModifiers.MDF_PAINKILLERS) || m_ModifiersManager.IsModifierActive(eModifiers.MDF_MORPHINE))
  49. randomDivider = Math.RandomInt(SNEEZE_RND_DIVIDER_SUPPRESSED_MIN, SNEEZE_RND_DIVIDER_SUPPRESSED_MAX);
  50. if (Math.RandomFloat01() < chanceOfSneeze / randomDivider)
  51. {
  52. player.GetSymptomManager().QueueUpPrimarySymptom(SymptomIDs.SYMPTOM_SNEEZE);
  53. }
  54. }
  55. }