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- class InfluenzaMdfr : ModifierBase
- {
- const int AGENT_THRESHOLD_ACTIVATE = 600;
- const int AGENT_THRESHOLD_DEACTIVATE = 400;
- private const int COUGH_RND_DIVIDER_NORMAL_MIN = 5;
- private const int COUGH_RND_DIVIDER_NORMAL_MAX = 20;
- private const int COUGH_RND_DIVIDER_SUPPRESSED_MIN = 10;
- private const int COUGH_RND_DIVIDER_SUPPRESSED_MAX = 40;
-
- private const int TEMPORARY_RESISTANCE_TIME = 300;
-
- private ModifiersManager m_ModifiersManager;
-
- override void Init()
- {
- m_TrackActivatedTime = false;
- m_AnalyticsStatsEnabled = true;
- m_ID = eModifiers.MDF_INFLUENZA;
- m_TickIntervalInactive = DEFAULT_TICK_TIME_INACTIVE;
- m_TickIntervalActive = DEFAULT_TICK_TIME_ACTIVE;
- }
-
- override string GetDebugText()
- {
- return ("Activate threshold: "+AGENT_THRESHOLD_ACTIVATE + "| " +"Deativate threshold: "+AGENT_THRESHOLD_DEACTIVATE);
- }
-
- override protected bool ActivateCondition(PlayerBase player)
- {
- if (player.GetSingleAgentCount(eAgents.INFLUENZA) >= AGENT_THRESHOLD_ACTIVATE)
- return true;
- return false;
- }
- override protected void OnActivate(PlayerBase player)
- {
- player.IncreaseDiseaseCount();
- m_ModifiersManager = player.GetModifiersManager();
- }
- override protected void OnDeactivate(PlayerBase player)
- {
- player.DecreaseDiseaseCount();
- player.SetTemporaryResistanceToAgent(eAgents.INFLUENZA, TEMPORARY_RESISTANCE_TIME);
- }
- override protected bool DeactivateCondition(PlayerBase player)
- {
- return (player.GetSingleAgentCount(eAgents.INFLUENZA) <= AGENT_THRESHOLD_DEACTIVATE);
- }
- override protected void OnTick(PlayerBase player, float deltaT)
- {
- float chanceOfCough = Math.Clamp(player.GetSingleAgentCountNormalized(eAgents.INFLUENZA),0,0.85);
-
- float coughRandomDivider = Math.RandomInt(COUGH_RND_DIVIDER_NORMAL_MIN, COUGH_RND_DIVIDER_NORMAL_MAX);
- if (m_ModifiersManager.IsModifierActive(eModifiers.MDF_PAINKILLERS) || m_ModifiersManager.IsModifierActive(eModifiers.MDF_MORPHINE))
- coughRandomDivider = Math.RandomInt(COUGH_RND_DIVIDER_SUPPRESSED_MIN, COUGH_RND_DIVIDER_SUPPRESSED_MAX);
- if (Math.RandomFloat01() < chanceOfCough / coughRandomDivider)
- {
- player.GetSymptomManager().QueueUpPrimarySymptom(SymptomIDs.SYMPTOM_COUGH);
- }
- }
- }
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