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- class GlockRecoil: RecoilBase
- {
- override void Init()
- {
- vector point_1;
- vector point_2;
- vector point_3;
- vector point_4;
- point_1[0] = m_Player.GetRandomGeneratorSyncManager().GetRandomInRange(RandomGeneratorSyncUsage.RGSRecoil,0.5,1.5); point_1[1] = 2; point_1[2] = 0;
- point_2[0] = m_Player.GetRandomGeneratorSyncManager().GetRandomInRange(RandomGeneratorSyncUsage.RGSRecoil,-0.25,0.25); point_2[1] = 3; point_2[2] = 0;
- point_3[0] = m_Player.GetRandomGeneratorSyncManager().GetRandomInRange(RandomGeneratorSyncUsage.RGSRecoil,-0.5,-2); point_3[1] = 1; point_3[2] = 0;
- point_4[0] = m_Player.GetRandomGeneratorSyncManager().GetRandomInRange(RandomGeneratorSyncUsage.RGSRecoil,-0.25,0); point_4[1] = 0.5; point_4[2] = 0;
- m_HandsCurvePoints.Insert(point_1);//forms a 2 dimensional spline(z is ignored)
- m_HandsCurvePoints.Insert(point_2);
- m_HandsCurvePoints.Insert(point_3);
- m_HandsCurvePoints.Insert(point_4);
- m_HandsCurvePoints.Insert("0 0 0");
- m_HandsOffsetRelativeTime = 1;
-
- m_MouseOffsetRangeMin = 40;//in degrees min
- m_MouseOffsetRangeMax = 90;//in degrees max
- m_MouseOffsetDistance = 1;//how far should the mouse travel
- m_MouseOffsetRelativeTime = 0.5;//[0..1] a time it takes to move the mouse the required distance relative to the reload time of the weapon(firing mode)
-
- m_CamOffsetDistance = 0.04;
- m_CamOffsetRelativeTime = 1;
- }
- }
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