12345678910111213141516171819202122232425262728 |
- class Izh18SawedOffRecoil: RecoilBase
- {
- override void Init()
- {
- vector point_1;
- vector point_2;
- vector point_3;
- vector point_4;
- point_1[0] = m_Player.GetRandomGeneratorSyncManager().GetRandomInRange(RandomGeneratorSyncUsage.RGSRecoil,0.75,1); point_1[1] = 2.75; point_1[2] = 0;
- point_2[0] = m_Player.GetRandomGeneratorSyncManager().GetRandomInRange(RandomGeneratorSyncUsage.RGSRecoil,-0.5,0.5); point_2[1] = 3; point_2[2] = 0;
- point_3[0] = m_Player.GetRandomGeneratorSyncManager().GetRandomInRange(RandomGeneratorSyncUsage.RGSRecoil,-0.75,-1); point_3[1] = 2.5; point_3[2] = 0;
- point_4[0] = m_Player.GetRandomGeneratorSyncManager().GetRandomInRange(RandomGeneratorSyncUsage.RGSRecoil,-0.5,-0.1); point_4[1] = 0.75; point_4[2] = 0;
- m_HandsCurvePoints.Insert(point_1);//forms a 2 dimensional spline(z is ignored)
- m_HandsCurvePoints.Insert(point_2);
- m_HandsCurvePoints.Insert(point_3);
- m_HandsCurvePoints.Insert(point_4);
- m_HandsCurvePoints.Insert("0 0 0");
- m_HandsOffsetRelativeTime = 0.125;
-
- m_MouseOffsetRangeMin = 80;//in degrees min
- m_MouseOffsetRangeMax = 100;//in degrees max
- m_MouseOffsetDistance = 3;//how far should the mouse travel
- m_MouseOffsetRelativeTime = 0.0625;//[0..1] a time it takes to move the mouse the required distance relative to the reload time of the weapon(firing mode)
-
- m_CamOffsetDistance = 0.025;
- m_CamOffsetRelativeTime = 0.125;
- }
- }
|