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- class DamageSoundEvents extends PlayerSoundEventBase
- {
-
- void DamageSoundEvents()
- {
- m_HasPriorityOverTypes = -1;//-1 for all
- m_Type = EPlayerSoundEventType.DAMAGE;
- }
-
- override bool CanPlay(PlayerBase player)
- {
- return true;
- }
-
- override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
- {
- return true;
- }
- }
- class DamageLightSoundEvent extends DamageSoundEvents
- {
- void DamageLightSoundEvent()
- {
-
- m_ID = EPlayerSoundEventID.TAKING_DMG_LIGHT;
- m_SoundVoiceAnimEventClassID = 12;
- }
- }
- class DamageHeavySoundEvent extends DamageSoundEvents
- {
- void DamageHeavySoundEvent()
- {
- m_ID = EPlayerSoundEventID.TAKING_DMG_HEAVY;
- m_SoundVoiceAnimEventClassID = 13;
- }
- }
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