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- class HungerSoundHandlerBase extends SoundHandlerBase
- {
- override void Init()
- {
- m_Id = eSoundHandlers.HUNGER;
- }
-
- }
- //---------------------------
- // Client
- //---------------------------
- class HungerSoundHandlerClient extends HungerSoundHandlerBase
- {
- const float SOUND_INTERVALS_LIGHT_MIN = 10;
- const float SOUND_INTERVALS_LIGHT_MAX = 30;
- float m_SoundTime;
- EffectSound m_Sound;
-
- override void Update()
- {
- if ( m_Player.GetMixedSoundStates() & eMixedSoundStates.HUNGRY )
- {
- ProcessSound();
- }
- }
-
- void ProcessSound()
- {
- if ( GetGame().GetTime() > m_SoundTime)
- {
- float offset_time = Math.RandomFloatInclusive(SOUND_INTERVALS_LIGHT_MIN, SOUND_INTERVALS_LIGHT_MAX) * 1000;
- m_SoundTime = GetGame().GetTime() + offset_time;
- PlaySound();
- }
- }
-
- void PlaySound()
- {
- m_Sound = SEffectManager.PlaySoundOnObject("hungry_uni_Voice_Char_SoundSet", m_Player);
-
- if( m_Sound )
- {
- m_Sound.SetAutodestroy(true);
- }
- else
- {
- Debug.LogError("Missing sounset");
- }
- }
- }
- //---------------------------
- // Server
- //---------------------------
- class HungerSoundHandlerServer extends HungerSoundHandlerBase
- {
-
- }
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