influenzaagent.c 4.7 KB

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  1. class InfluenzaAgent : AgentBase
  2. {
  3. const float INFLUENZA_AGENT_AUTOINFECT_THRESHOLD_HC = PlayerConstants.THRESHOLD_HEAT_COMFORT_MINUS_WARNING;
  4. protected const float INVASIBILITY_INC_LOW_HC = 0.40;
  5. protected const float INVASIBILITY_INC_MEDIUM_HC = 0.60;
  6. protected const float INVASIBILITY_INC_CRITICAL_HC = 0.70;
  7. protected const float INVASIBILITY_DEC_COMMON_COLD = -0.3;
  8. protected const float INVASIBILITY_DEC_INFLUENZA = -0.3;
  9. protected const float INVASIBILITY_DEC_PNEUMONIA = 0.00;
  10. protected const int MAX_TIME_TO_CONTRACT = 8650; //! at this time [s], character will contract the disease
  11. protected const int CONTRACT_TIME_THRESHOLD_MIN = 10; //! min value of time [s] for subtraction from MAX_TIME_TO_CONTRACT (used for randomization)
  12. protected const int CONTRACT_TIME_THRESHOLD_MAX = 200; //! max value of time [s] for subtraction from MAX_TIME_TO_CONTRACT (used for randomization)
  13. protected int m_TimeToContract = MAX_TIME_TO_CONTRACT;
  14. protected const float CONTRACT_HEATCOMFORT_MODIFIER[3] = {
  15. 0.25, // low
  16. 0.6, // medium
  17. 1.0, // critical
  18. };
  19. protected int m_ElapsedTime;
  20. override void Init()
  21. {
  22. m_Type = eAgents.INFLUENZA;
  23. m_Invasibility = 0.33;
  24. m_TransferabilityIn = 1;
  25. m_TransferabilityOut = 1;
  26. m_MaxCount = 1200;
  27. m_Digestibility = 0.1;
  28. m_AntibioticsResistance = 0;
  29. m_AutoinfectCount = CommonColdMdfr.AGENT_THRESHOLD_ACTIVATE+10;
  30. m_TransferabilityAirOut = 1;
  31. m_Potency = EStatLevels.MEDIUM;
  32. m_DieOffSpeed = 0.30;
  33. m_ElapsedTime = 0.0;
  34. }
  35. override bool AutoinfectCheck(float deltaT, PlayerBase player)
  36. {
  37. if (!player.m_AgentPool.GetTemporaryResistance(eAgents.INFLUENZA))
  38. {
  39. float heatcomfort = player.GetStatHeatComfort().Get();
  40. if (heatcomfort < PlayerConstants.THRESHOLD_HEAT_COMFORT_MINUS_WARNING)
  41. {
  42. float subtractTimeModifier;
  43. float subtractTimeRandomized = Math.RandomFloatInclusive(CONTRACT_TIME_THRESHOLD_MIN, CONTRACT_TIME_THRESHOLD_MAX);
  44. if (heatcomfort <= PlayerConstants.THRESHOLD_HEAT_COMFORT_MINUS_WARNING && heatcomfort > PlayerConstants.THRESHOLD_HEAT_COMFORT_MINUS_CRITICAL)
  45. subtractTimeModifier = CONTRACT_HEATCOMFORT_MODIFIER[0];
  46. else if (heatcomfort <= PlayerConstants.THRESHOLD_HEAT_COMFORT_MINUS_CRITICAL && heatcomfort > PlayerConstants.THRESHOLD_HEAT_COMFORT_MINUS_EMPTY)
  47. subtractTimeModifier = CONTRACT_HEATCOMFORT_MODIFIER[1];
  48. else if (heatcomfort <= PlayerConstants.THRESHOLD_HEAT_COMFORT_MINUS_EMPTY)
  49. subtractTimeModifier = CONTRACT_HEATCOMFORT_MODIFIER[2];
  50. float subtractTimeModified = subtractTimeRandomized * subtractTimeModifier;
  51. m_TimeToContract -= subtractTimeModified;
  52. if (m_ElapsedTime >= m_TimeToContract)
  53. {
  54. m_ElapsedTime = 0;
  55. m_TimeToContract = MAX_TIME_TO_CONTRACT;
  56. return true;
  57. }
  58. m_ElapsedTime += deltaT;
  59. }
  60. else
  61. {
  62. m_ElapsedTime = Math.Clamp(m_ElapsedTime - deltaT, 0.0, float.MAX);
  63. m_TimeToContract = Math.Clamp(m_TimeToContract + deltaT*15, 0.0, MAX_TIME_TO_CONTRACT);
  64. }
  65. }
  66. return false;
  67. }
  68. override bool CanAutoinfectPlayer(PlayerBase player)
  69. {
  70. if (player.GetStatHeatComfort().Get() < INFLUENZA_AGENT_AUTOINFECT_THRESHOLD_HC)
  71. return true;
  72. return false;
  73. }
  74. override float GetInvasibilityEx(PlayerBase player)
  75. {
  76. float heatComfort = player.GetStatHeatComfort().Get();
  77. if (heatComfort > PlayerConstants.THRESHOLD_HEAT_COMFORT_MINUS_WARNING)
  78. {
  79. if (player.GetModifiersManager().IsModifierActive(eModifiers.MDF_PNEUMONIA))
  80. return INVASIBILITY_DEC_PNEUMONIA;
  81. if (player.GetModifiersManager().IsModifierActive(eModifiers.MDF_INFLUENZA))
  82. return INVASIBILITY_DEC_INFLUENZA;
  83. return INVASIBILITY_DEC_COMMON_COLD;
  84. }
  85. if (heatComfort <= PlayerConstants.THRESHOLD_HEAT_COMFORT_MINUS_WARNING && heatComfort > PlayerConstants.THRESHOLD_HEAT_COMFORT_MINUS_CRITICAL)
  86. return INVASIBILITY_INC_LOW_HC;
  87. else if (heatComfort <= PlayerConstants.THRESHOLD_HEAT_COMFORT_MINUS_CRITICAL && heatComfort > PlayerConstants.THRESHOLD_HEAT_COMFORT_MINUS_EMPTY)
  88. return INVASIBILITY_INC_MEDIUM_HC;
  89. else if (heatComfort <= PlayerConstants.THRESHOLD_HEAT_COMFORT_MINUS_EMPTY)
  90. return INVASIBILITY_INC_CRITICAL_HC;
  91. return INVASIBILITY_INC_LOW_HC;
  92. }
  93. override EStatLevels GetPotencyEx(PlayerBase player)
  94. {
  95. if (player.GetModifiersManager().IsModifierActive(eModifiers.MDF_PNEUMONIA))
  96. return EStatLevels.GREAT;
  97. return super.GetPotencyEx(player);
  98. }
  99. override float GetDieOffSpeedEx(PlayerBase player)
  100. {
  101. if (player.GetModifiersManager().IsModifierActive(eModifiers.MDF_ANTIBIOTICS))
  102. return GetDieOffSpeed() * 3;
  103. else if (player.GetModifiersManager().IsModifierActive(eModifiers.MDF_IMMUNITYBOOST))
  104. return GetDieOffSpeed() * 2;
  105. return super.GetDieOffSpeedEx(player);
  106. }
  107. }