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- class CAContinuousEmpty : CAContinuousBase
- {
- protected float m_TargetUnits;
- protected float m_SpentQuantity;
- protected float m_SpentQuantity_total;
- protected float m_AdjustedQuantityEmptiedPerSecond;
- protected float m_QuantityEmptiedPerSecond;
- protected bool m_WringingClothes;
- protected ref Param1<float> m_SpentUnits;
- protected float m_TimeElpased;
- protected float m_DefaultTimeStep = 0.25;
-
- void CAContinuousEmpty( float quantity_emptied_per_second )
- {
- m_QuantityEmptiedPerSecond = quantity_emptied_per_second;
- }
-
- override void Setup( ActionData action_data )
- {
- if ( !m_SpentUnits )
- {
- m_SpentUnits = new Param1<float>(0);
- }
- else
- {
- m_SpentUnits.param1 = 0;
- }
- if ( action_data.m_MainItem.IsClothing() )
- {
- m_WringingClothes = true;
-
- m_SpentQuantity = action_data.m_MainItem.GetWetMax() - action_data.m_MainItem.GetWet();
- m_TargetUnits = action_data.m_MainItem.GetWetMax();
- }
- else
- {
- m_WringingClothes = false;
-
- m_SpentQuantity = action_data.m_MainItem.GetQuantityMin();
- m_TargetUnits = action_data.m_MainItem.GetQuantity();
- }
-
- m_AdjustedQuantityEmptiedPerSecond = m_QuantityEmptiedPerSecond;//removed softskills
- }
-
- override int Execute( ActionData action_data )
- {
- if ( !action_data.m_Player )
- {
- return UA_ERROR;
- }
-
- if ( m_WringingClothes && action_data.m_MainItem.GetWet() >= action_data.m_MainItem.GetWetMax() )
- {
- return UA_FINISHED;
- }
- else
- {
- if ( m_SpentQuantity_total <= m_TargetUnits )
- {
- m_SpentQuantity += m_AdjustedQuantityEmptiedPerSecond * action_data.m_Player.GetDeltaT();
- m_TimeElpased += action_data.m_Player.GetDeltaT();
-
- if ( m_TimeElpased >= m_DefaultTimeStep )
- {
- CalcAndSetQuantity( action_data );
- m_TimeElpased = 0;
- }
- return UA_PROCESSING;
- }
- else
- {
- CalcAndSetQuantity( action_data );
- OnCompletePogress(action_data);
- return UA_FINISHED;
- }
- }
- }
-
- override int Cancel( ActionData action_data )
- {
- if ( !action_data.m_Player || !action_data.m_MainItem )
- {
- return UA_ERROR;
- }
-
- CalcAndSetQuantity( action_data );
- return UA_CANCEL;
- }
-
- override float GetProgress()
- {
- return m_SpentQuantity_total / m_TargetUnits;
- }
-
- //---------------------------------------------------------------------------
-
- void CalcAndSetQuantity( ActionData action_data )
- {
- m_SpentQuantity_total += m_SpentQuantity;
- if (GetGame().IsServer())
- {
- if ( m_SpentUnits )
- {
- m_SpentUnits.param1 = m_SpentQuantity;
- SetACData(m_SpentUnits);
- }
-
- if (action_data.m_MainItem.GetQuantity() > 0.0)
- action_data.m_MainItem.AddQuantity(-m_SpentQuantity);
- }
- m_SpentQuantity = 0;
- }
- };
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