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- class ActionActivateTrapCB : ActionContinuousBaseCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.DEFAULT_DEPLOY);
- }
-
- override void InitActionComponent()
- {
- super.InitActionComponent();
-
- RegisterAnimationEvent("CraftingAction", UA_IN_CRAFTING);
- }
- }
- class ActionActivateTrap : ActionContinuousBase
- {
- void ActionActivateTrap()
- {
- m_CallbackClass = ActionActivateTrapCB;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
- m_FullBody = true;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
- m_Sound = "craft_universal_0";
- m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
- m_Text = "#activate";
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionTarget = new CCTNonRuined( UAMaxDistances.DEFAULT );
- m_ConditionItem = new CCINotPresent;
- }
-
- override typename GetInputType()
- {
- return ContinuousInteractActionInput;
- }
- override bool HasProgress()
- {
- return true;
- }
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
- {
- ItemBase targetItem = ItemBase.Cast(target.GetObject());
- if (targetItem && targetItem.IsBeingPlaced())
- return false;
-
- if (player.PhysicsGetLinkedEntity() != null)
- return false;
-
- Object targetObject = target.GetObject();
- if (targetObject != null)
- {
- if (targetObject.IsInherited(TrapBase))
- {
- TrapBase trap = TrapBase.Cast(targetObject);
- if (trap.IsActivable() && trap.IsPlaceableAtPosition(trap.GetPosition()))
- return true;
- }
- else if (targetObject.IsInherited(TrapSpawnBase))
- {
- TrapSpawnBase spawnTrap = TrapSpawnBase.Cast(targetObject);
-
- if (spawnTrap && !spawnTrap.IsActive())
- return spawnTrap.IsPlaceableAtPosition(spawnTrap.GetPosition());
- }
- }
-
- return false;
- }
-
- override void OnStartAnimationLoop( ActionData action_data )
- {
- super.OnStartAnimationLoop( action_data );
- if ( !GetGame().IsMultiplayer() || GetGame().IsServer() )
- {
- TrapBase trap = TrapBase.Cast( action_data.m_Target.GetObject() );
- if ( trap )
- {
- Param1<bool> play = new Param1<bool>( true );
- GetGame().RPCSingleParam( trap, SoundTypeTrap.ACTIVATING, play, true );
- }
- }
- }
-
- override void OnEnd( ActionData action_data )
- {
- if ( !GetGame().IsMultiplayer() || GetGame().IsServer() )
- {
- TrapBase trap = TrapBase.Cast( action_data.m_Target.GetObject());
- if ( trap )
- {
- Param1<bool> play = new Param1<bool>( false );
- GetGame().RPCSingleParam( trap, SoundTypeTrap.ACTIVATING, play, true );
- }
- }
- }
-
- override void OnEndAnimationLoop(ActionData action_data)
- {
- super.OnEndAnimationLoop(action_data);
- if (!GetGame().IsMultiplayer() || GetGame().IsServer())
- {
- TrapBase trap = TrapBase.Cast( action_data.m_Target.GetObject());
- Param1<bool> play = new Param1<bool>(false);
- GetGame().RPCSingleParam(trap, SoundTypeTrap.ACTIVATING, play, true);
- }
- }
- override void OnFinishProgressServer(ActionData action_data)
- {
- Object targetObject = action_data.m_Target.GetObject();
- if (targetObject != null)
- {
- vector orientation = action_data.m_Player.GetOrientation();
- vector position = targetObject.GetPosition();
-
- if (targetObject.IsInherited(TrapBase))
- {
- TrapBase trap = TrapBase.Cast(targetObject);
- trap.OnPlacementComplete(action_data.m_Player, position, orientation);
- trap.StartActivate(action_data.m_Player);
- }
- else if (targetObject.IsInherited(TrapSpawnBase))
- {
- TrapSpawnBase spawnTrap = TrapSpawnBase.Cast( targetObject );
- spawnTrap.OnPlacementComplete(action_data.m_Player, position, orientation);
- }
- }
- }
- }
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