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- class ActionBuildStoneCircleCB : ActionContinuousBaseCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousTime( UATimeSpent.DEFAULT_CONSTRUCT );
- }
- }
- class ActionBuildStoneCircle: ActionContinuousBase
- {
- void ActionBuildStoneCircle()
- {
- m_CallbackClass = ActionBuildStoneCircleCB;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
- m_FullBody = true;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
- m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH;
- m_Text = "#build_stonecircle";
-
- }
-
- override void CreateConditionComponents()
- {
-
- m_ConditionTarget = new CCTNonRuined( UAMaxDistances.DEFAULT );
- m_ConditionItem = new CCINotPresent;
- }
-
- override typename GetInputType()
- {
- return ContinuousInteractActionInput;
- }
- override bool HasProgress()
- {
- return true;
- }
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
- {
- Object target_object = target.GetObject();
-
- if ( target_object && target_object.IsFireplace() )
- {
- FireplaceBase fireplace_target = FireplaceBase.Cast( target_object );
-
- if ( fireplace_target.IsBaseFireplace() && fireplace_target.CanBuildStoneCircle() )
- {
- return true;
- }
- }
-
- return false;
- }
-
- override void OnFinishProgressServer( ActionData action_data )
- {
- Object target_object = action_data.m_Target.GetObject();
- FireplaceBase fireplace_target = FireplaceBase.Cast( target_object );
-
- if ( fireplace_target.CanBuildStoneCircle() )
- {
- ItemBase attached_item = ItemBase.Cast( fireplace_target.GetAttachmentByType( fireplace_target.ATTACHMENT_STONES ) );
-
- /*InventoryLocation inventory_location = new InventoryLocation;
- attached_item.GetInventory().GetCurrentInventoryLocation( inventory_location );
- fireplace_target.GetInventory().SetSlotLock( inventory_location.GetSlot(), true );*/
-
- //set oven state
- fireplace_target.SetStoneCircleState( true );
-
- // extend lifetime
- fireplace_target.SetLifetimeMax( FireplaceBase.LIFETIME_FIREPLACE_STONE_CIRCLE );
- }
- }
- }
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