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- class ActionBuryBodyCB : ActionContinuousBaseCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.BURY_BODY);
- }
- };
- class ActionBuryBody: ActionContinuousBase
- {
- void ActionBuryBody()
- {
- m_CallbackClass = ActionBuryBodyCB;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_DIGMANIPULATE;
- m_FullBody = true;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT;
- m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_LOW;
- m_Text = "#bury";
- }
-
- override void CreateConditionComponents()
- {
-
- m_ConditionTarget = new CCTDummy();
- m_ConditionItem = new CCINonRuined();
- }
- override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
- {
- if (player.IsPlacingLocal())
- {
- return false;
- }
-
- EntityAI bodyEAI;
- Class.CastTo(bodyEAI, target.GetObject());
-
- if (bodyEAI && (bodyEAI.IsCorpse() || (!bodyEAI.IsAlive() && (bodyEAI.IsInherited(DayZCreature) || bodyEAI.IsInherited(Man)))) && !bodyEAI.GetParent())
- {
- int liquidType;
- string surfaceType;
- GetGame().SurfaceUnderObject(bodyEAI, surfaceType, liquidType);
-
- if (GetGame().IsSurfaceDigable(surfaceType))
- {
- return true;
- }
- }
-
- return false;
- }
-
- override bool Can(PlayerBase player, ActionTarget target, ItemBase item, int condition_mask)
- {
- if (!super.Can(player, target, item, condition_mask))
- return false;
-
- return player.CheckFreeSpace(vector.Forward, 1.0, false);
- }
- override void OnFinishProgressServer(ActionData action_data)
- {
- Object targetObject = action_data.m_Target.GetObject();
- g_Game.ObjectDelete(targetObject);
- MiscGameplayFunctions.DealEvinronmentAdjustedDmg(action_data.m_MainItem, action_data.m_Player, 4);
- }
- };
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