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- class ActionConsumeCB : ActionContinuousBaseCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousQuantityEdible(UAQuantityConsumed.DEFAULT, UATimeSpent.DEFAULT);
- }
- };
- class ActionConsume: ActionContinuousBase
- {
- void ActionConsume()
- {
- m_CallbackClass = ActionConsumeCB;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_EAT;
- m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_EAT;
- m_Text = "#eat";
- }
-
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
- {
- if (!super.ActionCondition(player, target, item))
- return false;
-
- ConsumeConditionData dta = new ConsumeConditionData(player,item);
- return player.CanEatAndDrink() && player.CanConsumeFood(dta) && item.CanBeConsumed(dta);
- }
-
- override bool HasProneException()
- {
- return true;
- }
- override bool HasTarget()
- {
- return false;
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINotRuinedAndEmpty();
- m_ConditionTarget = new CCTSelf();
- }
-
- override void OnEndServer(ActionData action_data)
- {
- super.OnEndServer(action_data);
-
- ItemBase item = action_data.m_MainItem;
-
- if (item && item.GetQuantity() <= 0.01)
- {
- item.SetQuantity(0);
- }
- else if (item && GetProgress(action_data) > 0)
- {
- // we don't want to inject an agent into an empty container
- PlayerBase player = action_data.m_Player;
- PluginTransmissionAgents plugin = PluginTransmissionAgents.Cast(GetPlugin(PluginTransmissionAgents));
- plugin.TransmitAgents(player, item, AGT_UACTION_TO_ITEM);
- }
- }
- };
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