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- class ActionCoverHeadSelfCB : ActionContinuousBaseCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.COVER_HEAD);
- }
- };
- class ActionCoverHeadSelf: ActionContinuousBase
- {
- void ActionCoverHeadSelf()
- {
- m_CallbackClass = ActionCoverHeadSelfCB;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_COVERHEAD_SELF;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_PRONE;
- //m_Animation = "INJECTEPIPENS";
- m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_LOW;
- m_Text = "#put_on_head";
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINonRuined;
- m_ConditionTarget = new CCTSelf;
- }
- override bool HasTarget()
- {
- return false;
- }
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
- {
- if (IsWearingHeadgear(player))
- return false;
- return true;
- }
- override void OnFinishProgressServer( ActionData action_data )
- {
- ItemBase new_item;
- if (Class.CastTo(new_item,action_data.m_Player.GetInventory().CreateAttachmentEx("BurlapSackCover",InventorySlots.HEADGEAR)))
- {
- MiscGameplayFunctions.TransferItemProperties(action_data.m_MainItem,new_item,true,false,true);
- action_data.m_MainItem.Delete();
- }
- }
- bool IsWearingHeadgear( PlayerBase player )
- {
- if (player.GetInventory().FindAttachment(InventorySlots.HEADGEAR))
- {
- return true;
- }
- return false;
- }
- };
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