actioncraftboneknifeenv.c 1.5 KB

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  1. class ActionCraftBoneKnifeEnvCB : ActionContinuousBaseCB
  2. {
  3. private const float TIME_TO_CRAFT_KNIFE = 5;
  4. override void CreateActionComponent()
  5. {
  6. m_ActionData.m_ActionComponent = new CAContinuousRepeat(TIME_TO_CRAFT_KNIFE);
  7. }
  8. };
  9. class ActionCraftBoneKnifeEnv: ActionContinuousBase
  10. {
  11. void ActionCraftBoneKnifeEnv()
  12. {
  13. m_CallbackClass = ActionCraftBoneKnifeEnvCB;
  14. m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
  15. m_FullBody = true;
  16. m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT;
  17. m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH;
  18. m_Text = "#STR_CraftBoneKnife0";
  19. }
  20. override void CreateConditionComponents()
  21. {
  22. m_ConditionTarget = new CCTCursor(UAMaxDistances.DEFAULT);
  23. m_ConditionItem = new CCINonRuined;
  24. }
  25. override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
  26. {
  27. //Action not allowed if player has broken legs
  28. if (player.GetBrokenLegs() == eBrokenLegs.BROKEN_LEGS)
  29. return false;
  30. Object targetObject = target.GetObject();
  31. if ( targetObject.IsRock() )
  32. {
  33. return true;
  34. }
  35. return false;
  36. }
  37. override void OnFinishProgressServer( ActionData action_data )
  38. {
  39. EntityAI item_ingredient = action_data.m_MainItem;
  40. EntityAI knife = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed("BoneKnife");
  41. action_data.m_MainItem.AddQuantity(-1);
  42. MiscGameplayFunctions.TransferItemProperties(item_ingredient, knife);
  43. }
  44. override string GetSoundCategory(ActionData action_data)
  45. {
  46. return "BoneKnife_stone";
  47. }
  48. };