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- class ActionCraftBoneKnifeEnvCB : ActionContinuousBaseCB
- {
- private const float TIME_TO_CRAFT_KNIFE = 5;
-
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousRepeat(TIME_TO_CRAFT_KNIFE);
- }
- };
- class ActionCraftBoneKnifeEnv: ActionContinuousBase
- {
- void ActionCraftBoneKnifeEnv()
- {
-
- m_CallbackClass = ActionCraftBoneKnifeEnvCB;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
- m_FullBody = true;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT;
- m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH;
- m_Text = "#STR_CraftBoneKnife0";
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionTarget = new CCTCursor(UAMaxDistances.DEFAULT);
- m_ConditionItem = new CCINonRuined;
- }
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
- {
- //Action not allowed if player has broken legs
- if (player.GetBrokenLegs() == eBrokenLegs.BROKEN_LEGS)
- return false;
-
- Object targetObject = target.GetObject();
- if ( targetObject.IsRock() )
- {
- return true;
- }
- return false;
- }
-
- override void OnFinishProgressServer( ActionData action_data )
- {
- EntityAI item_ingredient = action_data.m_MainItem;
- EntityAI knife = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed("BoneKnife");
- action_data.m_MainItem.AddQuantity(-1);
-
- MiscGameplayFunctions.TransferItemProperties(item_ingredient, knife);
- }
-
- override string GetSoundCategory(ActionData action_data)
- {
- return "BoneKnife_stone";
- }
-
- };
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