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- class ActionCraftImprovisedEyePatchCB : ActionContinuousBaseCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.DEFAULT_REPAIR_CYCLE);
- }
- };
- class ActionCraftImprovisedEyePatch: ActionContinuousBase
- {
- void ActionCraftImprovisedEyePatch()
- {
- m_CallbackClass = ActionCraftImprovisedEyePatchCB;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
- m_FullBody = true;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
- m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH;
- m_Text = "#STR_CraftImprovisedEyePatch";
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINonRuined;
- m_ConditionTarget = new CCTNone;
- }
-
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
- {
- return true;
- }
-
- override bool HasTarget()
- {
- return false;
- }
-
- override void OnFinishProgressServer( ActionData action_data )
- {
- EntityAI item_ingredient = action_data.m_MainItem;
- EntityAI cover = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed("EyePatch_Improvised");
- action_data.m_MainItem.AddQuantity(-1);
-
- MiscGameplayFunctions.TransferItemProperties(item_ingredient, cover);
- }
-
- override string GetSoundCategory(ActionData action_data)
- {
- return "ImprovisedCloth_craft";
- }
- };
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