actioncraftimprovisedheadcover.c 1.4 KB

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  1. class ActionCraftImprovisedHeadCoverCB : ActionContinuousBaseCB
  2. {
  3. private const float TIME_TO_CRAFT_CLOTHES = 5.0;
  4. override void CreateActionComponent()
  5. {
  6. m_ActionData.m_ActionComponent = new CAContinuousTime(TIME_TO_CRAFT_CLOTHES);
  7. }
  8. };
  9. class ActionCraftImprovisedHeadCover: ActionContinuousBase
  10. {
  11. void ActionCraftImprovisedHeadCover()
  12. {
  13. m_CallbackClass = ActionCraftImprovisedHeadCoverCB;
  14. m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
  15. m_FullBody = true;
  16. m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
  17. m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH;
  18. m_Text = "#STR_CraftImprovisedHeadCover";
  19. }
  20. override void CreateConditionComponents()
  21. {
  22. m_ConditionItem = new CCINonRuined;
  23. m_ConditionTarget = new CCTNone;
  24. }
  25. override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
  26. {
  27. if( item.GetQuantity() >= 2 )
  28. {
  29. return true;
  30. }
  31. return false;
  32. }
  33. override bool HasTarget()
  34. {
  35. return false;
  36. }
  37. override void OnFinishProgressServer( ActionData action_data )
  38. {
  39. EntityAI item_ingredient = action_data.m_MainItem;
  40. EntityAI cover = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed("HeadCover_Improvised");
  41. action_data.m_MainItem.AddQuantity(-2);
  42. MiscGameplayFunctions.TransferItemProperties(item_ingredient, cover);
  43. }
  44. override string GetSoundCategory(ActionData action_data)
  45. {
  46. return "ImprovisedCloth_craft";
  47. }
  48. };