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- class ActionDialCombinationLockCB : ActionContinuousBaseCB
- {
- private const float REPEAT_AFTER_SEC = 0.5;
-
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousRepeat(REPEAT_AFTER_SEC);
- }
- }
- class ActionDialCombinationLock: ActionContinuousBase
- {
- void ActionDialCombinationLock()
- {
- m_CallbackClass = ActionDialCombinationLockCB;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_OPENITEM;
- m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_OPENITEM;
- m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_LOW;
- m_Text = "#dial_combination_lock";
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionTarget = new CCTNone();
- m_ConditionItem = new CCINonRuined();
- }
-
- override bool HasProneException()
- {
- return true;
- }
- override bool HasTarget()
- {
- return false;
- }
-
- override void OnActionInfoUpdate(PlayerBase player, ActionTarget target, ItemBase item)
- {
- ConstructionActionData constructionActionData = player.GetConstructionActionData();
- m_Text = "#dial_combination_lock " + constructionActionData.GetDialNumberText();
- }
- override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
- {
- if (item.IsInherited(CombinationLock))
- {
- ConstructionActionData constructionActionData = player.GetConstructionActionData();
- constructionActionData.SetCombinationLock(CombinationLock.Cast(item));
-
- return true;
- }
-
- return false;
- }
- override void OnFinishProgressServer(ActionData action_data)
- {
- //set dialed number
- ConstructionActionData constructionActionData = action_data.m_Player.GetConstructionActionData();
- CombinationLock combination_lock = constructionActionData.GetCombinationLock();
- combination_lock.DialNextNumber();
- }
- }
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