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- class ActionDisinfectPlantCB : ActionContinuousBaseCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousDisinfectPlant(UAQuantityConsumed.GARDEN_DISINFECT_PLANT);
- }
- };
- class ActionDisinfectPlant: ActionContinuousBase
- {
- PlantBase m_Plant;
-
- void ActionDisinfectPlant()
- {
- m_CallbackClass = ActionDisinfectPlantCB;
- m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
-
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_SPRAYPLANT;
- //m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
- m_FullBody = true;
-
- m_Text = "#apply";
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionTarget = new CCTNonRuined(UAMaxDistances.DEFAULT);
- m_ConditionItem = new CCINotRuinedAndEmpty;
- }
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
- {
- GardenBase garden_base;
- if ( Class.CastTo(garden_base, target.GetObject()))
- {
- Slot slot;
-
- array<string> selections = new array<string>;
- garden_base.GetActionComponentNameList(target.GetComponentIndex(), selections);
- string selection;
- for (int s = 0; s < selections.Count(); s++)
- {
- selection = selections[s];
- slot = garden_base.GetSlotBySelection( selection );
- if (slot)
- break;
- }
-
- if ( slot && slot.GetPlant() )
- {
- m_Plant = PlantBase.Cast(slot.GetPlant());
- if (m_Plant.IsSprayable())
- {
- if ( m_Plant.GetPlantStateIndex() < 1 )
- return false;
-
- if ( item.GetQuantity() > 0 )
- {
- return true;
- }
- }
- }
- }
- return false;
- }
- };
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