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- class ActionDismantleOvenCB : ActionContinuousBaseCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousTime( UATimeSpent.DEFAULT_DECONSTRUCT );
- }
- }
- class ActionDismantleOven: ActionContinuousBase
- {
- void ActionDismantleOven()
- {
- m_CallbackClass = ActionDismantleOvenCB;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
- m_FullBody = true;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
- m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH;
-
- m_Text = "#dismantle_oven";
- }
-
- override void CreateConditionComponents()
- {
-
- m_ConditionTarget = new CCTNonRuined( UAMaxDistances.DEFAULT );
- m_ConditionItem = new CCINotPresent;
- }
-
- override typename GetInputType()
- {
- return ContinuousInteractActionInput;
- }
- /*override bool HasProgress()
- {
- return false;
- }*/
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
- {
- //Action not allowed if player has broken legs
- if (player.GetBrokenLegs() == eBrokenLegs.BROKEN_LEGS)
- return false;
-
- Object target_object = target.GetObject();
-
- if ( target_object && target_object.IsFireplace() )
- {
- FireplaceBase fireplace_target = FireplaceBase.Cast( target_object );
-
- if ( fireplace_target.IsBaseFireplace() && fireplace_target.CanDismantleOven() )
- {
- return true;
- }
- }
- return false;
- }
-
- override void OnFinishProgressServer( ActionData action_data )
- {
- Object target_object = action_data.m_Target.GetObject();
- FireplaceBase fireplace_target = FireplaceBase.Cast( target_object );
-
- if ( fireplace_target.CanDismantleOven() )
- {
- ItemBase attached_item = ItemBase.Cast( fireplace_target.GetAttachmentByType( fireplace_target.ATTACHMENT_STONES ) );
-
- // for backward compatibility - for the cases built before slot locking was commented out for the stone att slot
- InventoryLocation inventory_location = new InventoryLocation;
- attached_item.GetInventory().GetCurrentInventoryLocation( inventory_location );
- fireplace_target.GetInventory().SetSlotLock( inventory_location.GetSlot(), false );
- //set oven state
- fireplace_target.SetOvenState( false );
-
- // extend lifetime (either back to stone circle lifetime or standard fireplace one)
- if ( fireplace_target.HasStoneCircle() )
- {
- fireplace_target.SetLifetimeMax( FireplaceBase.LIFETIME_FIREPLACE_STONE_CIRCLE );
- }
- else
- {
- fireplace_target.SetLifetimeMax( 10800 );
- }
- }
- }
- }
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