actioneatsnowcontinuous.c 2.3 KB

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  1. class ActionEatSnowContinuousCB : ActionContinuousBaseCB
  2. {
  3. override void CreateActionComponent()
  4. {
  5. m_ActionData.m_ActionComponent = new CAContinuousRepeat(UATimeSpent.DRINK_POND);
  6. }
  7. }
  8. class ActionEatSnowContinuous: ActionContinuousBase
  9. {
  10. void ActionEatSnowContinuous()
  11. {
  12. m_CallbackClass = ActionEatSnowContinuousCB;
  13. m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_EATING_SNOW;
  14. m_FullBody = true;
  15. m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
  16. m_Text = "#eat";
  17. }
  18. override bool IsDrink()
  19. {
  20. return true;
  21. }
  22. override typename GetInputType()
  23. {
  24. return ContinuousInteractActionInput;
  25. }
  26. override void CreateConditionComponents()
  27. {
  28. m_ConditionItem = new CCINone();
  29. m_ConditionTarget = new CCTWaterSurfaceEx(UAMaxDistances.DEFAULT,LIQUID_SNOW);
  30. }
  31. override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
  32. {
  33. if (item && item.IsHeavyBehaviour())
  34. return false;
  35. return player.CanEatAndDrink();
  36. }
  37. override void OnStart(ActionData action_data)
  38. {
  39. super.OnStart(action_data);
  40. action_data.m_Player.TryHideItemInHands(true);
  41. }
  42. override void OnEnd(ActionData action_data)
  43. {
  44. action_data.m_Player.TryHideItemInHands(false);
  45. }
  46. override void OnFinishProgressServer(ActionData action_data)
  47. {
  48. Param1<float> nacdata = Param1<float>.Cast(action_data.m_ActionComponent.GetACData());
  49. if (nacdata)
  50. {
  51. PlayerConsumeData consumeData = new PlayerConsumeData();
  52. consumeData.m_Type = EConsumeType.ENVIRO_SNOW;
  53. consumeData.m_Amount = UAQuantityConsumed.EAT_NORMAL;
  54. consumeData.m_Source = null;
  55. consumeData.m_Agents = action_data.m_Player.GetBloodyHandsPenaltyAgents();
  56. consumeData.m_LiquidType = LIQUID_SNOW;
  57. action_data.m_Player.Consume(consumeData);
  58. }
  59. }
  60. override void WriteToContext(ParamsWriteContext ctx, ActionData action_data)
  61. {
  62. super.WriteToContext(ctx, action_data);
  63. if (HasTarget())
  64. {
  65. ctx.Write(action_data.m_Target.GetCursorHitPos());
  66. return;
  67. }
  68. ctx.Write(vector.Zero);
  69. }
  70. override bool ReadFromContext(ParamsReadContext ctx, out ActionReciveData action_recive_data)
  71. {
  72. super.ReadFromContext(ctx, action_recive_data);
  73. if (HasTarget())
  74. {
  75. vector cursorPosition;
  76. if (!ctx.Read(cursorPosition))
  77. return false;
  78. action_recive_data.m_Target.SetCursorHitPos(cursorPosition);
  79. }
  80. return true;
  81. }
  82. }