123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102 |
- class ActionEmptyBottleBaseCB : ActionContinuousBaseCB
- {
- bool m_RPCStopAlreadySent;//since stopping contains a sound tail, we need to stop it only once, this bool ensures that
- override void CreateActionComponent()
- {
- float EmptiedQuantity;
- Bottle_Base bottle = Bottle_Base.Cast(m_ActionData.m_MainItem);
- if (bottle)
- EmptiedQuantity = bottle.GetLiquidEmptyRate() * bottle.GetLiquidThroughputCoef();
- m_ActionData.m_ActionComponent = new CAContinuousEmpty(EmptiedQuantity);
- }
-
- override void EndActionComponent()
- {
- ActionContinuousBase action = ActionContinuousBase.Cast(m_ActionData.m_Action);
- if (action.UseAlternativeInterrupt(m_ActionData))
- SetCommand(DayZPlayerConstants.CMD_ACTIONINT_FINISH);
- else
- SetCommand(DayZPlayerConstants.CMD_ACTIONINT_END);
- }
- };
- class ActionEmptyBottleBase: ActionContinuousBase
- {
- void ActionEmptyBottleBase()
- {
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_EMPTY_VESSEL;
- m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
-
- m_CallbackClass = ActionEmptyBottleBaseCB;
- m_FullBody = false;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
- m_Text = "#empty";
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINonRuined;
- m_ConditionTarget = new CCTNone;
- }
- override bool HasTarget()
- {
- return false;
- }
-
- override bool HasAlternativeInterrupt()
- {
- return true;
- }
-
- override bool UseAlternativeInterrupt(ActionData action_data)
- {
- return HasAlternativeInterrupt() && (action_data.m_ActionComponent.GetProgress() >= 1);
- }
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
- {
- if ( GetGame().IsServer() && GetGame().IsMultiplayer() )
- return true;
-
- return item.IsLiquidPresent() && item.GetQuantity() > item.GetQuantityMin() && !item.GetIsFrozen();
- }
-
- override bool ActionConditionContinue( ActionData action_data )
- {
- return true;
- }
-
- override void OnStartAnimationLoop( ActionData action_data )
- {
- SendRPC(action_data,true);
- }
-
- override void OnEndAnimationLoop( ActionData action_data )
- {
- SendRPC(action_data,false);
- }
-
- override void OnEndServer( ActionData action_data )
- {
- SendRPC(action_data,false);
-
- super.OnEndServer(action_data);
- }
- protected void SendRPC(ActionData actionData, bool enable)
- {
- if ( !GetGame().IsMultiplayer() || GetGame().IsServer() )
- {
- ActionEmptyBottleBaseCB comp = ActionEmptyBottleBaseCB.Cast(actionData.m_Callback);
- if (comp.m_RPCStopAlreadySent)
- return;
-
- Bottle_Base target_vessel = Bottle_Base.Cast( actionData.m_MainItem );
- Param1<bool> play = new Param1<bool>( enable );
- GetGame().RPCSingleParam( target_vessel, SoundTypeBottle.EMPTYING, play, true );
- if (!enable)
- comp.m_RPCStopAlreadySent = true;
- }
- }
- };
|