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- class ActionFertilizeSlotCB : ActionContinuousBaseCB
- {
- private const float QUANTITY_USED_PER_SEC = 10;
-
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousFertilizeGardenSlot(QUANTITY_USED_PER_SEC);
- }
- };
- class ActionFertilizeSlot: ActionContinuousBase
- {
- void ActionFertilizeSlot()
- {
- m_CallbackClass = ActionFertilizeSlotCB;
- m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_MEDIUM;
-
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_INTERACT;
- m_FullBody = true;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
- m_Text = "#fertilize_slot";
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionTarget = new CCTDummy;
- m_ConditionItem = new CCINonRuined;
- }
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
- {
- GardenBase garden_base;
- if ( Class.CastTo(garden_base, target.GetObject()))
- {
- Slot slot;
-
- array<string> selections = new array<string>;
- garden_base.GetActionComponentNameList(target.GetComponentIndex(), selections);
- string selection;
- for (int s = 0; s < selections.Count(); s++)
- {
- selection = selections[s];
- slot = garden_base.GetSlotBySelection( selection );
- if (slot)
- break;
- }
-
- if ( garden_base.NeedsFertilization( selection ) )
- {
- if ( item.GetQuantity() > 0 )
- {
- return true;
- }
- }
- }
- return false;
- }
-
- override void OnFinishProgressServer( ActionData action_data )
- {
- // The functionality is in the Execute event of this user action's component.
- }
- };
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